A1: Applying the Mechanics of Game Feel

In Chapter 4 of the text, Swink takes the mechanics developed in the first 3 chapters and applies them to four games.

Your assignment is to do the same thing, to a game of your choosing.  You should model your work on the four examples in chapter 4, with respect to length and depth.

Each student must do a different game:  please sign up for a game on the t-square wiki page for assignment 1.   First come first served!

You should turn in your assignment 3 ways:

  1. on t-square (inline, in the submission form).
  2. you should post it to the class blog under the category “Assignment 1”.
  3. finally, you MUST print out your analysis and bring it to class;  we will use them for an in-class exercise.

(Any post made with category “Assignment 1” will not show up on the front page, but rather be on the appropriate category page)

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