Displaying the most recent of 9 posts written by

AJ

DROP TABLE *: Final Build

RECOMMENDATION: PLAY IN FULLSCREEN This is our final build for the game Prismatic. The player must reach the end goal (represented by a ring of light) as fast as possible. The player can use four powers. Touching a Red Portal allows the player to double jump for a short time. Blue Portals allow the player to run […]

DROP TABLE *: Weekly Log 4

Weekly Log: 11/5 – 11/11 Accomplishments – Improved character movement – Improved color powers – Improved graphics – Improved checkpoints Goal for Final Project – Level designs: 1 & 2 – Improved graphics – Level selector – Sound effects  

DROP TABLE *: Weekly Log 3

Weekly Log: 11/5 – 11/11 Accomplishments – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color power: green – Checkpoints Goals for Next Week – Improve checkpoints – Improve player movement – Sound effects – Level Design: Level 2 – Visual Improvements […]

DROP TABLE *: Weekly Log 1

Weekly Log: 10/22 – 10/26 Accomplishments – Set up SVN Repository – Camera code – Basic player movement – Color changing/portals Unachieved Goals – Set up environment   Goals for Next Week – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color […]

Prismatic: “DROP TABLE *

Group Members and Responsibilities Chris Moore – Level Design – Puzzle Mechanic Implementation – Particle Effects Josh Moore – Level Design – UI Design – Sound Effects AJ Kolenc – Level Design – Platforming Mechanic Implementation – Music Game Idea You are a being of light, attempting to restore color to a darkened land. To […]

The Pitch: Cube

Run, jump, and puzzle your way through the faces of cubes as you try to reach the center!

Project 2: Radar by AJ Kolenc

Use your radar to uncover invisible objects!

Moon/Earth: A Game by AJ Kolenc

Heavy Rain

Heavy Rain Heavy Rain is a game developed by Quantic Dream. It tells the story of the Origami Killer, from the perspective of four characters who are entwined in the killer’s wrongdoings. The game could be best classified as interactive fiction; the choices you make during the game affect the outcome, and there are no […]