RECOMMENDATION: PLAY IN FULLSCREEN This is our final build for the game Prismatic. The player must reach the end goal (represented by a ring of light) as fast as possible. The player can use four powers. Touching a Red Portal allows the player to double jump for a short time. Blue Portals allow the player to run […]
Weekly Log: 11/5 – 11/11 Accomplishments – Improved character movement – Improved color powers – Improved graphics – Improved checkpoints Goal for Final Project – Level designs: 1 & 2 – Improved graphics – Level selector – Sound effects
Weekly Log: 11/5 – 11/11 Accomplishments – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color power: green – Checkpoints Goals for Next Week – Improve checkpoints – Improve player movement – Sound effects – Level Design: Level 2 – Visual Improvements […]
Weekly Log: 10/22 – 10/26 Accomplishments – Set up SVN Repository – Camera code – Basic player movement – Color changing/portals Unachieved Goals – Set up environment Goals for Next Week – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color […]
Group Members and Responsibilities Chris Moore – Level Design – Puzzle Mechanic Implementation – Particle Effects Josh Moore – Level Design – UI Design – Sound Effects AJ Kolenc – Level Design – Platforming Mechanic Implementation – Music Game Idea You are a being of light, attempting to restore color to a darkened land. To […]
Run, jump, and puzzle your way through the faces of cubes as you try to reach the center!
Use your radar to uncover invisible objects!
Heavy Rain Heavy Rain is a game developed by Quantic Dream. It tells the story of the Origami Killer, from the perspective of four characters who are entwined in the killer’s wrongdoings. The game could be best classified as interactive fiction; the choices you make during the game affect the outcome, and there are no […]