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Drop Table *

DROP TABLE *: Final Build

RECOMMENDATION: PLAY IN FULLSCREEN This is our final build for the game Prismatic. The player must reach the end goal (represented by a ring of light) as fast as possible. The player can use four powers. Touching a Red Portal allows the player to double jump for a short time. Blue Portals allow the player to run […]

“DROP TABLE * Play Testing Build

This build is the play-testing build of our game “Prismatic” we tested this week. The game is best played in fullscreen (right click and select Fullscreen). A: Move Left D: Move Right Space: Jump The player can grab three different powers. Red allows double jumping, blue lets you walk on blue platforms, and green launches […]

“DROP TABLE * Alpha Build

This build is the alpha build of our game “Prismatic” we tested before Thanksgiving break. The game is best played in fullscreen (right click and select Fullscreen). A: Move Left D: Move Right Space: Jump The player can grab three different powers. Red allows double jumping, blue lets you walk on blue platforms, and green […]

DROP TABLE *: Weekly Log 4

Weekly Log: 11/5 – 11/11 Accomplishments – Improved character movement – Improved color powers – Improved graphics – Improved checkpoints Goal for Final Project – Level designs: 1 & 2 – Improved graphics – Level selector – Sound effects  

DROP TABLE *: Weekly Log 3

Weekly Log: 11/5 – 11/11 Accomplishments – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color power: green – Checkpoints Goals for Next Week – Improve checkpoints – Improve player movement – Sound effects – Level Design: Level 2 – Visual Improvements […]

DROP TABLE *: Weekly Log 1

Weekly Log: 10/22 – 10/26 Accomplishments – Set up SVN Repository – Camera code – Basic player movement – Color changing/portals Unachieved Goals – Set up environment   Goals for Next Week – Level design: level 1 – Cube rotation/switches – Death – Win condition – Color power: red – Color power: blue – Color […]

Prismatic: Design Document

Prismatic Design Document:

Prismatic: “DROP TABLE *

Group Members and Responsibilities Chris Moore – Level Design – Puzzle Mechanic Implementation – Particle Effects Josh Moore – Level Design – UI Design – Sound Effects AJ Kolenc – Level Design – Platforming Mechanic Implementation – Music Game Idea You are a being of light, attempting to restore color to a darkened land. To […]