Displaying the most recent of 12 posts written by

Abra xas

Final Presentation: CERNO’s Escape

This is our post for the final presentation.

CERNO’s Escape: Presentation Build

This is the last presentation build.

Final Playtest Game Log: CERNO’s Escape

This is our build for the final playtest.

Beta Game Log: CERNO’s Escape

We have completed our beta for today’s playtest.

Update Game Log: CERNO’s Escape

For this week, we wanted to incorporate alpha feedback and add in some other features.

Alpha Game Log: CERNO’s Escape

For this week, we intended to implement some basic functionality to allow playtesters to give us feedback on general robot controls.

The Project Design: CERNO’s Escape

An industrial robot, CERNO, got stranded on a foreign planet and is trying to find its way to the crash site.

The Pitch: CERNO’s Escape

An industrial robot, CERNO, got stranded on a foreign planet and is trying to find its way to the crash site.

Project 04: Lost Shark

Help a lost shark find its way home.

Project 3: Chasing Fish

The objective is to control the shark to eat fish. Players can use WAD to move, Space to swim up (only possible while moving forward), Ctrl to swim down, and Shift to charge forward. Sounds from Freesound.org: http://freesound.org/people/TheSoundcatcher/sounds/144938/ http://freesound.org/people/Janice77/sounds/162557/

Project 2: Floaty and Heavy

Pressing 1 activates the floaty mode, and pressing 2 activates the heavy mode.   The floaty mode has a low gravity environment with a forest background. The character makes large jumps but is hard to control.   The heavy mode has a heavy character in an industrial environment. This is achieved by using high gravity […]

Project 1: Ball with Momentum

Ball movement with exaggeration and inertia.