Week 6 (Nov 25) – refining; high-end goals if possible
Week 5 (Nov 18) – animations; polish
Week 4 (Nov 11) – audio; alternate weapon attack (bow)
Week 3 (Nov 4) – detailed movement; zombie AI
Week 2 (Oct 28) – zombie movement; simple shooting
Week 1 (Oct 21) – Player Movement
Here is our more detailed work up for the design document that we will be using for the rest of the project.
We are designing a dual-stick style zombie survival shooter titled “Outbreak”.
In When Mars Attacks you play as the invading Martian saucer and must destroy the city that lays before you before the human military can take you out of the sky.
Here is my attempt at an aggressive shark for Project 3.
This is my attempt at defining two various types of game feel through avatar movement.