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Team Flare

Gotta catch em all, with style!

Team Flare Final Presentation Reference

Final Presentation FinalReflection

Team Flare: Pokemon: Real Time Battle!

Here is our final product. We added polish and inter-player feedback for attacks. Our presentation given on Monday should explain the rest.

Team Flare Final Beta Test

We have some polish to do before final submission but we are happy with the gameplay.

Team Flare Beta Release

Alpha Release Here is our trello for tracking our work: https://trello.com/b/16GwfzFz/pokemon-real-time-battle

Team Flare 11/10 Log

Honestly, the best way to view our progress is to look at our trello page: https://trello.com/b/16GwfzFz/pokemon-real-time-battle   There is one notable change in direction we are having for the gameplay. We are experimenting making the coordination between the teammates more smooth by using a “Quick Time Event” creation and execution mechanic. The trainer creates the […]

Team Flare Alpha Release

Alpha Release Here is our trello for tracking our work: https://trello.com/b/16GwfzFz/pokemon-real-time-battle

Team Flare Design Documentation

Goals Minimum Back end engine complete damage pokemon faint detection collision detection winning condition handle four players (two trainers, two pokemon) xbox controllers Visual representation of pokemon is not animated UI is only the current pokemon’s health No start screen 1  pokemon good movement all 4 skills work appropriately but no visual fx added No […]

Team Flare: Group Pitch

Please view our slideshow. Members: sirnightfury someguy mereshadows   Game Title: Pokemon Real Time Battle   Game Description: 2D Fighter Co-op real time pokemon battle where a trainer and a pokemon work together to defeat another trainer/pokemon pair. The play-style is influenced by Awesomenauts and Super Smash Bros.   Why it is fun: Team-based, fast […]