Final Presentation FinalReflection
Here is our final product. We added polish and inter-player feedback for attacks. Our presentation given on Monday should explain the rest.
We have some polish to do before final submission but we are happy with the gameplay.
Alpha Release Here is our trello for tracking our work: https://trello.com/b/16GwfzFz/pokemon-real-time-battle
Honestly, the best way to view our progress is to look at our trello page: https://trello.com/b/16GwfzFz/pokemon-real-time-battle There is one notable change in direction we are having for the gameplay. We are experimenting making the coordination between the teammates more smooth by using a “Quick Time Event” creation and execution mechanic. The trainer creates the […]
Alpha Release Here is our trello for tracking our work: https://trello.com/b/16GwfzFz/pokemon-real-time-battle
Goals Minimum Back end engine complete damage pokemon faint detection collision detection winning condition handle four players (two trainers, two pokemon) xbox controllers Visual representation of pokemon is not animated UI is only the current pokemon’s health No start screen 1 pokemon good movement all 4 skills work appropriately but no visual fx added No […]
Please view our slideshow. Members: sirnightfury someguy mereshadows Game Title: Pokemon Real Time Battle Game Description: 2D Fighter Co-op real time pokemon battle where a trainer and a pokemon work together to defeat another trainer/pokemon pair. The play-style is influenced by Awesomenauts and Super Smash Bros. Why it is fun: Team-based, fast […]