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Hipster Cyborgs

Wearing robo-plaid since before it was mainstream

Elemental Final Blog Post

Successes The way we distributed tasks to members of our groups, as it turned out, was perfectly matched to each member’s skill set.  Also, the way that the code was organized allowed us to develop interconnected portions of the game at the same time, with game elements being able to work together with very few […]

Hipster Cyborgs – Elemental G5

Summary: Elemental is a game where the player must use the elements of fire and water in order to complete objectives within a level, such as reaching an exit. Objective: There are too levels in this build.  In the first, you must escape from a cabin in the woods.  In the second, you must defeat […]

G4 Alpha Build of Elemental – Hipster Cyborgs

Summary We have followed the advice given to us during the project presentations and have implemented a sandbox level for our alpha prototype.  There is no goal to reach in this level, it is simply a small landscape in which the player can run around and experiment with the elements and assets we have implemented […]

G3 Revised Game Design

Game Title: Elemental Team: Hipster Cyborgs Members: munkahunkus thisisaname demmina Game Information Story Wilson the wisp is lost and wants to find his way home.  Using his ability to manipulate objects formed from certain elements, Wilson will attempt to create a path back to his house. Gameplay The player will start the game controlling Wilson […]

G2 – Elemental [Hipster Cyborgs]

Members munkahunkus thisisaname demmina Game Information We want to create a game where a player can experiment with objects built from different elements, such as fire and water, in order to solve puzzles. Story Wilson the wisp is lost and wants to find his way home. Using his ability to manipulate objects formed from certain […]