Displaying the most recent of 16 posts written by

paulp

AR Content Placement Using 3D Models

This goal of this project is to allow users to place virtual content in the real world using an AR application built on ARGON2.  Users of the app can place virtual content on Georgia Tech campus buildings.  The placement of the virtual content is done by pushing the content from the device out till it […]

Week 13 Summaries

Moving Objects in Space: Exploiting Proprioception In Virtual-Environment Interaction: This paper looks into the challenge of manipulation of objects in virtual environments.  The main hinderance in this space is the lack of haptic contact with real objects.  The authors of the paper propose using proprioception as a way to help users deal with the lack […]

Week 12 Summaries

A Survey of Design Issues in Spatial Input: This paper explores design principles and issues designers need to account for when designing interfaces that will be used with spatial input.  The paper goes into two major areas for spatial input, human perception and ergonomic concerns.  Human perception of 3D space is key in designing interfaces […]

Week 11 Summary

Pop Through Button Devices for VE Navigation and Interaction: This paper focuses on two devices designed for virtual environment navigation and interaction.  One of the devices the FingerSleeve is worn on the index finger and has two pop-through buttons, buttons that can register both light pressure and heavy pressure, that are activated with the users […]

Summaries week 10

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces: This paper discusses the uncanny valley where when human like things are highly realistic, people find them unpleasant.  The experiments done in the paper were done to look at where the uncanny valley was and how different factors attributed to it.  The […]

Progress Report 1 – AR Content Placement using 3D models and orthographic projections

Since we revised our initial proposal to develop a more concise and focused project, our phase 1 goals were simplified. Assignment 1 gave us more insight into ARGON2 and developing for it.  Due to the difficulties we encountered, we decided to focus on the THREE.js and web interfaces for our project before working with argon.  […]

Summaries Week 9

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences: This paper discusses the need to make a designer friendly AR development tool and how DART satisfies this need.  The main motivation for developing a system like this is to remove any middle man that a designer would have to go through to design […]

Assignment 1

Description of experience: My experience is centered around the image target which has a 3D model of a duck that is surrounded by moving spheres that will change color based on the orientation of a color changing marker.  Also a second marker has an attached 3D model of a duck that changes its size based […]

Discussion of The Task Gallery

Questions for discussion: How could a 3D window manager like The Task Gallery be improved by using multiple monitors? In what tasks would a 3D environment aid in productivity? What design aspects of The Task Gallery could be changed to gain more benefits? Who is the target audience for 3D window managers? How would the […]

Week 7 Summaries

A Practical Multi-viewer Tabletop Autostereoscopic Display The paper discusses methods and technologies used to create a multi-viewer tabletop autostereoscopic display.  The display had the requirements of multiple users begin able to see 3D content on the display from different angles.  Previous work had been done in this area but the main driving factor in this […]

AR Content Generation through Web Technologies

Matt Ruge and Paul Plunkett Many technologies and solutions have already been developed for virtual and augmented reality, but one of the largest lacking pieces is content.  In order to effectively add information, content, and experiences to the world, someone has to create that content.  Tools such as Augmented Reality Web Browsers, and applications that […]

Week 6 Summary

The Importance of Stero and Eye-Coupled perspective for Eye-Hand Coordination in Fish Tank VR This paper explores the relative importance of coupling stereoscopic viewing and perspective to a user’s eye position, for hand-eye coordination in 3D virtual environments.  The paper focuses on fish-tank VR which is a small high-quality virtual environment, having the virtual environment […]

Week 5 Summaries

Going out: Robust Model-based Tracking for Outdoor Augmented Reality: The paper presents an augmented reality system that provides realtime overlays on a handheld device.  Traditional augmented reality systems rely on GPS for outdoor position measurements and magnetic compasses and inertial sensors for orientation.  In urban outdoor environments GPS is hindered by buildings and signal reflections.  […]

Week 4 Summary

The paper describes a navigation system, NavShoe, that tracts the location of a person with a device that is small enough to be tucked under the shoelaces of a shoe.  A system like this would be extremely useful in many different applications such as emergency responders. Two categories of experiments were done to test the […]

Argon

The paper presents the Argon AR web browser and the standards and technologies that goes into designing applications for it.  It gives us an introduction to how content can be displayed as well as the KARML markup language, which is an extension on KML.  There has been related work done in this space from various […]

Summaries

Merging Virtual Objects with the Real World: This paper covers an experiment done to enhance ultrasound imagery by over laying synthetic internal objects on real objects.  Previous work had been done in this field and one of the main points studied is how to get the 2d scans and then how to translate the 2d […]