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week10

Pop-Through Buttons as 3DUI Devices

This article describes a method for interaction design that combines a novel use of available hardware to better match a users needs of 3DUI in AR worlds. The hardware trick is to combine two buttons with different tactile force requirements layered on one contact point. The researchers call this style of layering “pop-through buttons” in […]

Summary Week 11:

Pop Through Button Devices for VE Navigation and Interaction: In the following paper authors discuss two devices that can be used to navigate in VE. They also introduce novel navigation and interaction techniques to utilize the capabilities of these pop through button devices. The buttons on these devices have two clearly distinguished activation states corresponding […]

Week 10 Summaries?

In the pop up buttons paper the try to replace the physical buttons with pop up buttons.  Pop up buttons being a tristate button in which the button has two discrete state base on the force being applied by the user.  The paper said these were made by stacking two buttons or triggers on top […]

Week 10 summary

Physiological Measures of Presence in Stressful Virtual Environments Presence is defined as “the feeling of being there”. The best way to calculate the level of presence managed by a VE experience is by comparing the responses of people to a similar “there” situation, I mean a real situation. As noted by the paper, the feeling […]

Summaries for week 10

Physiological Measures of Presence in Stressful Virtual Environments Since Virtual Environments are aimed at providing a sense of presence, their efficiency can be evaluated by measuring physiological responses of the body to the environment, such as heart rate, skin temperature or skin conductance. The method discussed here will be the measurement of heart rate since […]

Summaries week 10

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces: This paper discusses the uncanny valley where when human like things are highly realistic, people find them unpleasant.  The experiments done in the paper were done to look at where the uncanny valley was and how different factors attributed to it.  The […]

Week 10 summaries

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces -Jun’ichiro Seyama and Ruth S. Nagayama This paper is an analysis and a critique of Mori’s prediction about the uncanny valley. The uncanny valley is a phenomenon stating that pleasantness or believability of artificial objects drops suddenly as these objects become more […]

Week 10 Summaries

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment The authors intend to analyze the various levels of immersion a participant goes through during an immersive virtual experience. To analyze the subjects, they use electro-dermal activity (EDA), Heart Rate (HR) and Heart Rate Variability (HRV) as measures. They also […]

[Summaries Week 10] Uncanny Valley, Variations in Physiological Responses, Physiological Measures of Presence

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces In this paper, the authors attempt to empirically establish Mori’s conjecture of the existence of an “uncanny valley” – an area in the realism-appeal space where there is a paradoxical reduction in the appeal of an artificial entity with increasing realism. Mori’s 1970 conjecture was that […]

Week 10 Summaires

Physiological Measures of Presence in Stressful Virtual Environments The paper proposed a novel way to measure the presence a virtual environment evokes in users, which is measuring the physiological responses. In this paper, the researchers reported their evaluation of three physiological measures – heart rate, skin conductance and skin temperature. Based on the principle that […]

Week 10 Discussion

My main paper is: Variations in physiological responses of participants during different stages of an immersive virtual environment experiment. Link: http://dl.acm.org/citation.cfm?doid=1180495.1180572 The main paper is about varaitions in the physiological readings during a virtual reality experiment. I am going to also be discussing the following papers: Identifying relationships between physiological measures and evaluation metrics for […]

Week 10 summaries

Physiological measure of Presence in Virtual Environment This study explores three new metrics to judge the efficiency of VEs in a stressful environment. Those three metrics are the heart rate, the skin conductance and the skin temperature. The conclusion of the study is the heart rate seems to be the best metric. Indeed, the skin […]

Week 10 Summmaries

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment   The paper discusses about a study conducted to measure the stress levels of participants in a virtual urban environment during different stages such as baseline recording, training, first half and second half. The experiment involved a virtual street with […]

week 10 summary – Hitesh

Variations in Physiological Responses of Participants During Different Stages of an Immersive VirtualEnvironment Experiment The paper talks about measuring presence in a virtual environment through the physiological responses of a user in the system. It defines Presence as use’s response to virtual stimuli when there is a successful substitution of real sensory data by computer […]

Week 10 Summaries

Physiological Measures of Presence in Stressful Virtual Environments This paper is mainly about the quality of effectiveness of a virtual environment. The authors would like to compare physiological responses evoked by VE and its corresponding real environment. They carry out three experiments. The physiological measures include heart rate, skin conductance and skin temperature. The results are […]

Summaries Week 10

Physiological Measures of Presence in Stressful Virtual Environment “Presence” is a measure of the quality or effectiveness of the virtual environment. Attempt was made to measure presence in ways which were reliable, valid, sensitive and objective. If the physiological responses were similar to ones in the real world would mean that the VE seems real. […]

[week 10 summaries]

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces This paper investigated the observer’s impression on artificial human faces with different realistic levels. Particularly, the uncanny valley hypothesis is being investigated and discussed. By Mori, the “uncanny valley” refers to the period with decreasing pleasantness when the artificial human faces are […]

week 10 summaries

Variations in Physiological Responses of Participants during Different Stages of an Immersive Virtual Environment Experiment   This paper explicitly seeks for the effect of exposure in VE along the VE experience. The authors explain the physiological measures they adopted and what their changes mean: Heart Rate, Low Frequency Heart Rate Variability, and High Frequency Heart […]

week 10 summaries

Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment This paper deals with an experiment to test the variation os stress level in a virtual environment thanks to physiological responses. Meehan have shown that heart rate can provide a good measure of stress. The authors experience consist of evaluating […]

Ruge’s Week 10 Summaries

The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces This paper did not intend to discover the valley, as that was documented on earlier works, it instead sought to quantify its existence and better document what may be the leading factors. The beginning also applied the research from robotics into that […]