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week9

Uncanny Valley, Physiological Responses to VEs, and Measuring Presence

Meehan. Physiological Measures of Presence in Stressful Virtual Environments Given that presence is a measure of the quality or effectiveness of a VE, the paper gives a physiological measure of presence to satisfy the general requirements of any useful measure: to be reliable, valid, sensitive, and objective. The physiological response in someone in a VE […]

[week 9 summaries]

The Effect of Latency and Network Limitations on MMORPGs In this paper, several tests are conducted to help analyze the impact of latency and network limitation on MMORPGs (massive multiplayer online role-playing games). The basic idea of MMORPGs is introduced with problems addressed to this specific game type. Firstly, to operate such game, the network […]

Week 9 Summaries

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences   The thing that clicked with me the most is the aim to shift people’s notion of AR as a technology to AR as a medium. You don’t consider take photos or video from a point-and-shoot as technology, buy maybe shooting from a DSLR […]

AR For the Masses: authoring tools and gaming considerations

The prevailing theme of these three papers taken in combination is, I summarize, users can surprise you. When the prevailing metaphors of a given software environment change in their essential nature, it is important for software developers and scientists to approach the problem from a fresh angle. Take for example the Alice paper. In this […]

Week 9 summary

Alice: Lessons Learned from Building a 3D System for Novices Alice is a project aimed at facilitating users without a technical or mathematical background to create 3D animated content. The original system targeted 100 undergraduate students without any programming experience. The system was developed iteratively by observing these students and their interaction with Alice. The […]

Week 9 Summaries

The Effect of Latency and Network Limitations on MMORPGs (A Field Study of Everquest 2) MMORPGs have been picking up a lot of traction over the past decade thanks to the increase in bandwidth and other technology advances. They require the ability to support a huge world and an extremely large number of players at […]

[week 9 Discussion] – paper discussion for Alice

Additional Reading: MUPPETS: multi-user programming pedagogy for enhancing traditional study by AM Phelps, KJ Bierre, DM Parks URL: http://dl.acm.org/citation.cfm?id=947143 This paper introduce another pedagogy system that using collaborative virtual environment to make programming coursework more interesting for the first-year student. A framework for the structured design of VR/AR content by C. Geiger, V. Paelke, C. Reimann, W. Rosenbach URL: http://dl.acm.org.prx.library.gatech.edu/citation.cfm?id=502390.502405&coll=DL&dl=ACM&CFID=186875223&CFTOKEN=85288888 […]

Summaries for week 9

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences While AR is being more and more studied and developed, a recent approach is to think of it as a medium and no more as a pure technology.Developed with designers, DART (Designer’s Augmented Reality Toolkit) is a tool built upon Macromedia Director aimed at […]

Week 9 Summary

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences DART is a toolkit built on top of Macromedia Director for rapid design exploration of augmented reality experience. It focuses on rapid prototyping and early experience testing to help designer with reducing the difficulty of creating a prototype of embodied AR. The idea was […]

Week 9 summaries

The Effect of Latency and Network Limitations on MMORPGs Networked games have been around for quite some time now. One major evolution in networked gaming is their expansion from local LAN networks to global online gaming networks. And an important problem that comes along with this scaling is network latency. In a networked environment which […]

week 9 summaries [Aurelien Bonnafont]

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences The AR designers are facing 3 main problems: There is no flexible programming environment, a too low level is needed for AR design but it is not a common skill for the designers, and 3D content are difficult to create. The technologies are difficult, […]

Week 9 summaries

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences Designers have very strong skills on how to use popular environment for displaying 2D content or creating animation using script. But when they have to create an Augmented Reality environment (which try ti augment a person’s perception of the world wuth computer generated information), […]

Week 9 Summaries

Alice The Alice is a user friendly 3D graphics generator that aims for unskilled 3D graphics users. The authors begin with introducing the two main assumptions for prospective users: the users are assumed to have small mathematical or programming background for 3D graphics programming and the users are assumed to have no experience with programming. […]

Summaries Week 9

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences: This paper discusses the need to make a designer friendly AR development tool and how DART satisfies this need.  The main motivation for developing a system like this is to remove any middle man that a designer would have to go through to design […]

Week 9 Summaries

DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences DART, built on top of Macromedia Director, is a toolkit to address significant problems faced by designers working with augmented reality in the real world. Over the past years, AR researchers have done a lot of work to shift people’s thought from AR as technology […]

week 9 summary – paper discussion for DART [Hitesh]

Creating a compelling AR application through a programmable interface requires extensive knowledge about 3D geometry, tacking, camera and displays. This makes it difficult for designers to iteratively develop and evaluate AR solutions through prototyping, which is a very popular and effective design application process for 2D and web applications. It limits the creative process of […]

Summaries Week 9

DART : A Toolkit for Rapid Design Exploration of Augmented Reality Experiences Dart is a toolkit for Rapid Design Exploration of Augmented Reality Experiences. The paper highlights the problem of why AR is not a medium yet and what are the kind of difficulties in an AR system and ways to cope with them. The […]

Summary Week 9

  DART : A Toolkit for Rapid Design Exploration of Augmented Reality Experiences The paper describes the Designer’s Augmented Reality Toolkit. It summarizes the most significant problems faced by designers working with AR in the real world, and discusses how DART addresses them. It was a collaborated effort with new-media designers shifting from “AR as […]

Shane’s Week 9 Summaries

Alice Alice is learning system built to allow people without backgrounds in programming to create 3D content.  The system has been specifically designed this way and is very different from more robust and industry standard systems.  The system utilizes function overloading to allow users as much or as little control as they desire.  The system […]

Ruge’s Summaries for Week 9

This paper discusses the modifications made and the objectives achieved in creating the the ALICE 3d authoring framework. The goal of the project was to create a 3d authoring tool that could be used with little to know prior 3d authoring experience. It was based in a modified python environment that manipulated common characteristics to […]

[Week 9 Discussion] The Effect of Latency and Network Limitations on MMORPGs (EverQuest2 Field Study) and related papers

Overarching theme: Design of Networked Virtual Environments. Context: In a traditional non-networked virtual environments, 3D graphics have always been driven by the need to attain greater realism, within the constraints of the number crunching power of contemporary times. In such environments, the entire world state is present on the single device delivering the experience. For […]