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Welcome to the Augmented Environments Lab (AEL) website.  We are a group of researchers in the GVU Center at the Georgia Institute of Technology, spanning multiple schools and disciplines, and have been working in the area of Augmented Reality since 1998.  Our goal is to understand how technology, design, interaction and media interact when directly augmenting a user’s senses with computer generated material.

dangleinterface

NerdHerder

NerdHerder is a causal mobile game that involves motion-based puzzle solving. The game’s premise is that you are hired as an IT manager, and your job is to use “management skills” to get the unruly nerd employees back to work in their cubicles. The core game mechanic relies on the physical position and movement of the handheld device …

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Façade and AR Façade

AR Façade

AR Façade is an augmented reality version of the acclaimed desktop-based interactive drama, Façade. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace. Our experience converting a desktop …

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ARhrrrr!

ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in …

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AR_Scratch

AR SPOT: An Augmented-Reality Programming Environment for Children

AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. This …

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KHARMA: KML/HTML Augmented Reality Mobile Architecture

An Open Platform for Delivering Mobile Augmented Reality Experiences The KML/HTML Augmented Reality Mobile Architecture, KHARMA, is a new open architecture for augmented reality that lets users create content using the HTML and JavaScript web development tools already in widespread use today. In contrast to the proprietary AR browser solutions currently available, this approach allows …

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