Augmented-Reality Scratch: A children’s Authoring Environment for Augmented-Reality Experiences

Abstract

In this paper we introduced AR Scratch, the first augmented-reality (AR) authoring environment designed for children. By adding augmented-reality functionality to the Scratch programming platform, this environment allows pre-teens to create programs that mix real and virtual spaces. Children can display virtual objects on a real-world space seen through a camera, and they can control the virtual world through interactions between physical objects. This paper describes the system design process, which focused on appropriately presenting the AR technology to the typical Scratch population (children aged 8-12), as influenced by knowledge of child spatial cognition, programming expertise, and interaction metaphors. Evaluation of this environment is proposed, accompanied by results from an initial pilot study, as well as discussion of foreseeable impacts on the Scratch user community.

Project Page

AR SPOT: A Tangible Programming Environment for Children

Full Reference

I. Radu and B. MacIntyre, “Augmented-Reality Scratch: A children’s Authoring Environment for Augmented-Reality Experiences,” Proceedings of the 8th International Conference on Interaction Design and Children, Como, Italy: ACM, 2009, pp. 210-213.

9 thoughts on “Augmented-Reality Scratch: A children’s Authoring Environment for Augmented-Reality Experiences

    • Nowhere yet; there are a number of things we need to do (related to licensing of libraries we used to create it) that need to be cleaned up before it can be released (in pre-built or source form).

  1. Dear Iulian,

    I am the media specialist for an American International School in Atyrau, Kazakhstan. A central theme we are exploring this year is augmented reality. We are planning to do some work with Scratch, and I would be very interested in “testing” AR Scratch with my students if you would be interested in a “laboratory” of elementary and middle school students.

    I look forward to talking with you.

    Best,
    R. Raphael

  2. Pingback: Two to Three Years: Augmented Reality « 2011 Horizon Report

  3. Pingback: What’s on the Horizon for Augmented Reality? | Instructional Design Fusions

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