Blair MacIntyre

Associate Professor, School of Interactive Computing

Email: blair@cc.gatech.edu
URL: http://blairmacintyre.com

Biography

Blair MacIntyre is an Associate Professor in the School of Interactive Computing at the Georgia Tech, where he has directed the GVU Center's Augmented Environments Lab for over 10 years. He has been conducting Augmented Reality research since 1991, with the goal of understanding the potential of AR as a new medium for games, entertainment, education and work. He has collaborated on a variety of AR gaming and entertainment projects over the years, and in the past four years has focused on handheld AR game design, interaction and evaluation. Dr. MacIntyre currently leads the Qualcomm AR Game Studio and Argon AR Web Browser projects at Georgia Tech.  His research has been supported by a variety of technology and content companies, including Alcatel-Lucent, Hewlett-Packard, Motorola, Nokia, NVidia, Sun Microsystems, Texas Instruments, Turner Broadcasting, and Qualcomm. He has written a wide range of academic papers, taught tutorials on Handheld Augmented Reality, and been Program Chair for the International Symposia on Wearable Computing (2000), Mixed and Augmented Reality (2003), and User-Interface Software and Technology (2003). He served as the guest editor of a 'Mixed Reality' special issue of IEEE Computer Graphics and Applications.  He is the recipient of an NSF CAREER Award. Dr. MacIntyre received a Ph.D. from Columbia University in the City of New York in 1998, and B.Math and M.Math degrees in Computer Science from the University of Waterloo in Canada in 1989 and 1991.

Latest posts

  1. Blair MacIntyre featured on World Economic Forum AR web site — April 20, 2012
  2. MacIntyre quoted in articles on Google’s Project Glass — April 14, 2012
  3. MacIntyre discusses AR and Future Headworn Displays in the Context of the Google Glasses rumors — February 29, 2012
  4. Comments on possible Google Glasses — February 24, 2012
  5. MacIntyre quoted in story about Google’s “Solve for X” — February 9, 2012

Dissertations

MacIntyre, Blair. 1999. "Exploratory Programming of Distributed Augmented Environments." 1999.

Journals

Bolter, Jay, Maria Engberg, and Blair MacIntyre. 2013. "Media Studies, Mobile Augmented Reality, and Interaction Design." Interactions, 20 (1): 36-45.

Barba, Evan, Blair MacIntyre, and Elizabeth Mynatt. 2012. "Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone." Proceedings of the IEEE, 100 (4): 929-936. IEEE.

Suh, Youngjung, Choonsung Shin, Woontack Woo, Steven Dow, and Blair MacIntyre. 2011. "Enhancing and Evaluating Users' Social Experience with a Mobile Phone Guide Applied to Cultural Heritage." Personal and Ubiquitous Computing, 15 (6): 649-665. Springer.

Farley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. 2009. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo, 42 (1): 96-97. The MIT Press.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2009. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." IEEE Transactions on Visualization and Computer Graphics, 15 (2): 179-192. IEEE.

Yankelovich, Nicole, Jordon Slott, Alex Hill, Matthew Bonner, Jacob Schiefer, Blair MacIntyre, Elena Mugellini, Omar Khaled, Frédéric Barras, Jacques Bapst, Maribeth Back, Edgardo Aviles-Lopez, and José Antonio Garcia-Macias. 2009. "Building and Employing Cross-Reality." IEEE Pervasive Computing, 8 (3): 55-57. IEEE.

Bolter, Jay and Blair MacIntyre. 2007. "Is it Live or is it AR?" IEEE Spectrum, 44 (8): 30-35. IEEE.

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2006. "New Media and Permanent Crisis of Aura." Convergence, 12 (1): 21-39. SAGE Publications.

Dow, Steven, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay Bolter, and Maribeth Gandy. 2005. "Puppet Prototyping: Wizard of Oz Support throughout an Iterative Design Process." IEEE Pervasive Computing: Special Issue on Rapid Prototyping for Ubiquitous Computing, 4 (4): 18-26. IEEE.

Liogkas, Nikitas, Blair MacIntyre, Elizabeth Mynatt, Yannis Smaragdakis, Eli Tilevich, and Stephen Voida. 2004. "Automatic Partitioning for Prototyping Ubiquitous Computing Applications." IEEE Pervasive Computing: Special Issue on Building and Evaluating Ubiquitous System Software, 3 (3): 40-47. IEEE.

Kooper, Rob and Blair MacIntyre. 2003. "Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space." International Journal of Human-Computer Interaction, 16 (3): 425-446. Taylor & Francis Group.

MacIntyre, Blair and Jay Bolter. 2003. "Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality." Virtual Reality, 7 (1): 10-16. Springer-Verlag.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2002. "Integrating 2D Video Actors into a 3D AR System." Presence: Teleoperators and Virtual Environments, 11 (2): 189-202. Cambridge, Massachusetts: The MIT Press.

Voida, Stephen, Elizabeth Mynatt, Blair MacIntyre, and Gregory Corso. 2002. "Integrating Virtual and Physical Context to Support Knowledge Workers." IEEE Pervasive Computing, 99 (3): 73-79. IEEE.

Azuma, Ron, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blair MacIntyre. 2001. "Recent Advances in Augmented Reality." IEEE Computer Graphics and Applications, 21 (6): 34-47. IEEE.

MacIntyre, Blair, Jay Bolter, and Emmanuel Moreno. 2001. "Augmented Reality as a New Media Experience." In International Symposium on Augmented Reality, New York: IEEE and ACM International Symposium on Augmented Reality (ISAR'01).

MacIntyre, Blair. 2000. "Exploratory Programming of Distributed 3D Graphics Applications." Journal of Parallel and Distributed Computing Practices, 3 (3): Hauppauge, New York: Nova Science Publishers.

Feiner, Steven, Blair MacIntyre, Tobias Höllerer, and Anthony Webster. 1997. "A Touring Machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment." Personal Technologies, 1 (4): 208-217. Springer-Verlag.

Nayari, Farshad and Blair MacIntyre. 1997. "Critical Mass JVM: Modula-3 Befriends Java." Threads: The Modula-3 Systems Journal (3): Critical Mass, Inc..

Anderson, Ben and Blair MacIntyre. 1996. "Programming Languages: A Play in Three Acts." ACM SIGCHI Bulletin, 28 (3): 15-19. New York, New York: ACM.

MacIntyre, Blair and Steven Feiner. 1996. "Future Multimedia User Interfaces." Multimedia Systems, 4 (5): 250-268. Springer-Verlag.

Feiner, Steven, Anthony Webster, Theodore Krueger, Blair MacIntyre, and Edward Keller. 1995. "Architectural Anatomy." Presence: Teleoperators and Virtual Environments, 4 (3): 318-325. Cambridge, Massachusetts: The MIT Press.

Feiner, Steven, Blair MacIntyre, and Dorée Seligmann. 1993. "Knowledge-Based Augmented Reality." Communications of the ACM - Special Issue on Computer Augmented Environments: Back to the Real World, 36 (7): 53-62. New York, New York: ACM.

MacIntyre, Blair and Williams Cowan. 1992. "A Practical Approach to Calculating Luminance on a CRT." ACM Transactions on Graphics, 11 (4): 336-347. New York, New York: ACM.

Book Chapters

Bolter, Jay, Blair MacIntyre, Blair MacIntyre, Michael Nitsche, and Kathryn Farley. 2012. "Liveness, Presence, and Performance in Contemporary Digital Media." In Throughout: Art and Culture Emerging with Ubiquitous Computing,, Cambridge, Massachusetts: The MIT Press.

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Müller, 87-99. Münster: Nodus Publikationen.

Mynatt, Elizabeth, Blair MacIntyre, and Stephen Voida. 2007. "Supporting Activity in Desktop and Ubiquitous Computing." In Designing Integrated Digital Work Environments: Beyond the Desktop Metaphor,, 195-222. Cambridge, Massachusetts: MIT Press.

Robertson, Cindy, Enylton Coelho, Blair MacIntyre, and Simon Julier. 2007. "Developing AR Systems in the Presence of Spatial Uncertainty." In M. Haller, M. Billinghurst, and B. Thomas (Eds), Emerging Technologies of Augmented Reality: Interfaces and Design,, Idea Group Publishing.

Gandy, Maribeth, Blair MacIntyre, Steven Dow, and Jay Bolter. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.

Robertson, Cindy and Blair MacIntyre. 2004. "Adapting to Registration Error in an Intent-Based Augmentation System." In Virtual and Augmented Reality Applications in Manufacturing,, 143-164. Springer-Verlag.

Mynatt, Elizabeth , Elaine Huang, Blair MacIntyre, and Stephen Voida. 2003. "Large Displays for Knowledge Work." 80. Kluwer Academic Publishers.

Webster, Anthony, Steven Feiner, Blair MacIntyre, William Massie, and Theodore Krueger. 1997. "Augmented Reality Applications in Architectural Construction." In Designing Digital Space: An Architects Guide to Virtual Reality,, 193-200. New York: John Wiley & Sons.

Conference Papers

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2012. "A Non-Photorealistic Rendering Framework with Temporal Coherence for Augmented Reality." Paper presented at ISMAR '12. 5-8 November 2012. Atlanta, Georgia.

Mendenhall, Sam, Vu Ha, Paul Tillery, Joshua Cohen, John Sharp, and Blair MacIntyre. 2012. "NerdHerder: Designing for Physical Actions in an Augmented Reality Puzzle Game." Paper presented at FDG '12. 30 May - 1 June 2012. Raleigh, North Carolina. New York, New York: ACM, 250-253.

Xu, Yan, Sam Mendenhall, Vu Ha, Iulian Radu, and Blair MacIntyre. 2012. "Trade-Offs for Designing Handheld Augmented Reality Game Interfaces." Paper presented at Workshop on Mixed Reality Games at CSCW '12. 11-15 February 2012. Seattle, Washington.

Barba, Evan and Blair MacIntyre. 2011. "A Scale Model of Mixed Reality." Paper presented at C&C '11. ACM, 117-126.

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2011. "Painterly Rendering with Coherence for Augmented Reality." Paper presented at ISVRI '11. 19-20 March 2011. Singapore. IEEE, 103-110.

Hill, Alex, Matthew Bonner, and Blair MacIntyre. 2011. "ClearSpace: Mixed Reality Virtual Teamrooms." Paper presented at HCI '11. 9-14 July 2011. Orlando, Florida. Springer, 333-342.

Hill, Alex, Evan Barba, Blair MacIntyre, Maribeth Gandy, and Brian Davidson. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at ISUVR '11. 22-25 August 2011. Daejoen, South Korea. 9-12.

Hill, Alex, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, and Blair MacIntyre. 2011. "Virtual Transparency: Introducing Parallax View into Video See-Through AR." Paper presented at ISMAR '11. Switzerland. Basel: IEEE, 239-240.

MacIntyre, Blair, Alex Hill, Hafez Rouzati, Maribeth Gandy, and Brian Davidson. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at ISMAR '11. November 2011. IEEE.

Radu, Iulian, Yan Xu, and Blair MacIntyre. 2011. "Eliciting Embodied Metaphors through Augmented-Reality Game Design." Paper presented at CHI '11. Vancouver, Canada.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tony Tseng. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at ISMAR '11. 26-29 October 2011. IEEE, 19-28.

Xu, Yan and Blair MacIntyre. 2011. "Theory-driven Design for Social Play with Mobile Augmented Reality." Paper presented at Workshop Designing Mobile Augmented Reality: Issues and Opportunities at MobileHCI ’11.

Barba, Evan, Rebecca Rouse, Blair MacIntyre, and Jay Bolter. 2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at ISMAR-AMH '10. 13-16 October 2010. Seoul, South Korea. IEEE, 19-26.

Dow, Steven, Manish Mehta, Blair MacIntyre, and Michael Mateas. 2010. "Eliza meets the Wizard-of-Oz: Blending Machine and Human Control of Embodied Characters." Paper presented at SIGCHI '10. ACM, 547-556.

Gandy, Maribeth, Richard Catrambone, Blair MacIntyre, Cristobal Alvarez, Elsa Eiriksdottir, Matthew Hilimire, Brian Davidson, and Anne McLaughlin. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at ISMAR '10. 13-16 October 2010. Seoul, Korea. IEEE, 127-136.

MacIntyre, Blair. 2010. "Augmented Reality." Paper presented at Invited keynote at Qualcomm Ventures CEO Summit 2010. November 2 2010. San Diego, California.

Hill, Alex, Blair MacIntyre, Maribeth Gandy, Brian Davidson, and Hafez Rouzati. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). 13-16 October 2010. Seoul, Korea. IEEE, 233-234.

MacIntyre, Blair. 2010. "Reality Matters for Augmented Reality Gaming." San Francisco, California.

Radu, Iulian and Blair MacIntyre. 2010. "AR SPOT: Authoring Augmented-Reality Experiences through Scratch." Paper presented at Scratch@MIT Conference. Boston, USA.

Barba, Evan, Blair MacIntyre, Rebecca Rouse, and Jay Bolter. 2009. "(in)box with Malcom." Paper presented at C&C '09. ACM, 455-456.

Barba, Evan, Yan Xu, Blair MacIntyre, and Tony Tseng. 2009. "Lessons from a Class on Handheld Augmented Reality Game Design." Paper presented at FDG '09. ACM, 2-9.

Huynh, Duy, Karthik Raveendran, Yan Xu, Kimberly Spreen, and Blair MacIntyre. 2009. "Art of Defense: A Collaborative Handheld Augmented Reality Board Game." Paper presented at SIGGRAPH '09. ACM, 135-142.

Xu, Yan, Deepak Jagdish, Vasudhara Kantroo, Eric Dudiak, Blair MacIntyre, and Jay Bolter. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR Workshop on Social AR.

Chen, Jiajian and Blair MacIntyre. 2008. "Uncertainty Boundaries for Complex Objects in Augmented Reality." Paper presented at VR '08. Reno, Nevada. 247-248.

Chen, Jiajian, Greg Turk, and Blair MacIntyre. 2008. "Watercolor Inspired Non-Photorealistic Rendering for Augmented Reality." Paper presented at VRST '08. Bordeaux, France. ACM, 231-234.

Dow, Steven and Blair MacIntyre. 2008. "Experiences Employing Novice Wizard Operators in a Gallery Setting." Paper presented at ICEC '08. Berlin, Heidelberg: Springer-Verlag, 190.

Dow, Steven, Blair MacIntyre, and Michael Mateas. 2008. "Styles of Play in Immersive and Interactive Story: Case Studies from a Gallery Installation of AR Façade." Paper presented at ACE '08. Yokohame, Japan. ACM, 373-380.

Dow, Steven, Blair MacIntyre, and Micheal Mateas. 2008. "Understanding Engagement: A Mixed-Method Approach to Observing Game Play." Paper presented at Workshop on Evaluating User Experience in Games in CHI '08. 5-10 April 2008. Florence, Italy. New York, New York: ACM.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2008. "An Evaluation of Graphical Context when the Graphics are Outside of the Task Area." Paper presented at ISMAR '08. 15-18 Sept 2008. Cambridge, England. IEEE, 73-76.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, and Blair MacIntyre. 2008. "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games." Paper presented at ACE '08. Yokohama, Japan: ACM, 276-283.

Dow, Steven and Blair MacIntyre. 2007. "New Media Collaborations through Wizard-of-Oz Simulations." Paper presented at Workshop on HCI and New Media Arts: Methodology and Evaluation at CHI '07. 28 April - 3 May 2007. San Jose, Califonia . New York, New York: ACM.

Dow, Steven, Manish Mehta, Ellie Harmon, Blair MacIntyre, and Michael Mateas. 2007. "Presence and Engagement in an Interactive Drama." Paper presented at SIGCHI '07. ACM, 1475-1484.

Mehta, Manish, Steven Dow, Michael Mateas, and Blair MacIntyre. 2007. "Evaluating a Converation-Centered Interactive Drama." Paper presented at AAMAS '07. ACM.

Robertson, Cindy and Blair MacIntyre. 2007. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." Paper presented at 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007). 13-16 Nov. 2007. Nara, Japan. 99-110.

Dow, Steven, Manish Mehta, Annie Lausier, Blair MacIntyre, and Michael Mateas. 2006. "Initial Lessons from AR Façade, an Interactive Augmented Reality Drama." Paper presented at ACE '06. Los Angeles, CA. ACM.

Dow, Steven and Blair MacIntyre. 2006. "Reflecting on Production Tools and Methods for Mixed Reality Design." Paper presented at Workshop on What is the Next Generation of Human-Computer Interaction? at SIGCHI '06. 23 April 2006. Montreal, Canada. New York, New York: ACM.

Harbert, Sim, Parth Bhawalkar, and Blair MacIntyre. 2005. "Augmented Reality Systems Applied to Poultry Grading and Inspection." Tampa: 56016.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACE '05. 15-17 June 2005. Valencia, Spain. ACM, 51-60.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Paper presented at CHI EA '05. Portland, Oregon. ACM, 1339-1342.

Gandy, Maribeth, Blair MacIntyre, Peter Presti, Steven Dow, Jay Bolter, Brandon Yarbrough, and Nigel O\\\'Rear. 2005. "AR Karaoke: Acting in Your Favorite Scenes." Paper presented at ISMAR '05. 2005-00-01. IEEE, 114-117.

Norton, Marleigh and Blair MacIntyre. 2005. "Butterfly Effect: An Augmented Reality Puzzle Game." Paper presented at ISMAR '05. ACM.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Augmented Reality Experiences." Paper presented at SIGGRAPH '05. July 31 - August 4 2005. Los Angeles, California. New York, New York: ACM, 55.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Mixed Reality Experiences." Paper presented at SIGGRAPH 2005 Posters. July 31– August 4, 2005. New York: ACM, 55.

MacIntyre, Blair, Jay Bolter, and Maribeth Gandy. 2004. "Presence and the Aura of Meaningful Places." Paper presented at PRESENCE '04. 13-15 October 2004. Polytechnic University of Valencia.

Coelho, Enylton, Blair MacIntyre, and Simon Julier. 2004. "OSGAR: A Scene Graph with Uncertain Transformations." Paper presented at ISMAR '04. 2-5 November 2004. Arlington, Virginia. IEEE Computer Society, 6-15.

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Paper presented at Ubicomp '04. Nottingham, U.K..

Gandy, Maribeth, Blair MacIntyre, and Steven Dow. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at ISMAR '04. 2-5 November 2004. Washington : 282-283.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre. 2004. "Prototyping Applications with Tangible User Interfaces in DART, the Designer's Augmented Reality Toolkit." Paper presented at Workshop at PerCom '04. 20 April 2004. Vienna, Austria. IEEE.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre . 2004. "Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit." Paper presented at IEEE Computer Society. April 20, 2004. Washington: 141-150.

MacIntyre, Blair, Maribeth Gandy, Steven Dow, and Jay Bolter. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at UIST '04. 24-27 October 2004. Santa Fe, New Mexico. 197-206.

Coelho, Enylton and Blair MacIntyre. 2003. "High-Level Tracker Abstractions for Augmented Reality System Design." Paper presented at STARS '03 at ISMAR '03. 7 October 2003. Tokyo, Japan. IEEE Computer Society.

MacIntyre, Blair, Jay Bolter, Maribeth Grandy, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designers Augmented Reality Toolkit." Paper presented at ISMAR 2003. November 2– 5, 2003. Vancouver, BC, Canada: 329.

MacIntyre, Blair, Maribeth Gandy, Jay Bolter, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designer's Augmented Reality Toolkit." Paper presented at ISMAR '03. October 7-10 2003. Tokyo, Japan. IEEE, 329-330.

MacIntyre, Blair, Jay Bolter, Jeannie Vaughn, Brendan Hannigan, Maribeth Gandy, Emmanuel Moreno, Markus Haas, Sin-Hwa Kang, David Krum, and Stephen Voida. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at TIDSE '03. March 24-26 2003. Darmstadt, Germany. 230-236.

MacIntyre, Blair, Enylton Coelho, and Simon Julier. 2002. "Estimating and Adapting to Registration Errors in Augmented Reality Systems." Paper presented at VR '02. March 2002. Orlando Florida. IEEE, 73-80.

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Emmannuel Moreno, Markus Haas, and Maribeth Gandy. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." Paper presented at SIGGRAPH '02. 21-26 July 2002. San Antonio, Texas. 268.

Robertson, Cindy and Blair MacIntyre. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." Paper presented at UIST '02. October 27 2002. Paris, France. New York, New York: ACM.

Kooper, Rob and Blair MacIntyre. 2001. "An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at HCI International '01. August 5-10 2001. New Orleans, Louisiana. 733-737.

Kooper, Rob and Blair MacIntyre. 2001. "The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space." Paper presented at Proceedings of the International Symposium on Mixed Reality. March 14-15 2001. Yokohama, Japan.

MacIntyre, Blair, Jay Bolter, Emmanuel Moreno, and Brendan Hannigan. 2001. "Augmented Reality as a New Media Experience." Paper presented at ISAR '01. ACM, 197-206.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2001. "Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System." Paper presented at ISMR '01. 14-15 March 2001. Yokohama, Japan.

MacIntyre, Blair, Elizabeth Mynatt, Stephen Voida, Klaus Hansen, Joe Tullio, and Gregory Corso. 2001. "Support For Multitasking and Background Awareness Using Interactive Peripheral Displays." Paper presented at UIST '01. ACM, 41-50.

Moreno, Emmanuel, Blair MacIntyre, and Jay Bolter. 2001. "Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality." Paper presented at CAST '01. 21-22 September 2001. Bonn, Germany. 149-152.

Abowd, Gregory, Christopher Atkeson, Aaron Bobick, Irfan Essa, Blair MacIntyre, Elizabeth Mynatt, and Thad Starner. 2000. "Living Laboratories: The Future Computing Environments Group at the Georgia Institute of Technology." Paper presented at CHI EA '00. 1-6 April 2000. The Hague, The Netherlands. New York, New York: ACM, 215-216.

MacIntyre, Blair and Jay Bolter. 2000. "A Multi-Disciplinary Course on Augmented Reality Design." Paper presented at DARE '00. 12-14 April 2000. Elsinore, Denmark. New York, New York: ACM, 144.

MacIntyre, Blair and Enylton Coelho. 2000. "Adapting to Dynamic Registration Errors Using Level of Error (LOE) Filtering." Paper presented at ISAR '00. October 5-6 2000. Munich, Germany. IEEE, 85-88.

Höllerer, Tobias, Andreas Butz, Steven Feiner, Blair MacIntyre, and Clifford Beshers. 1999. "Enveloping Users and Computers in a Collaborative 3D Augmented Reality." Paper presented at IWAR '99. 20-21 October 1999. San Francisco, California. Washington DC, USA: IEEE Computer Society, 35-44.

Feiner, Steven, Blair MacIntyre, and Tobias Höllerer. 1999. "Wearing it out: First Steps Toward Mobile Augmented Reality Systems." Paper presented at ISMR '99. March 1999. Yokohama, Japan. Springer-Verlag, 363-377.

Kidd, Cory, Robert Orr, Gregory Abowd, Christopher Atkeson, Irfan Essa, Blair MacIntyre, Elizabeth Mynatt, Thad Starner, and Wendy Newstetter. 1999. "The Aware Home: A Living Laboratory for Ubiquitous Computing Research." Paper presented at CoBuild '99. 1-2 October 1999. Pittsburgh, Pennsylvania. London, UK: Springer-Verlag, 191-198.

MacIntyre, Blair and Steven Feiner. 1998. "A Distributed 3D Graphics Library." Paper presented at SIGGRAPH '08. 361-370.

Mynatt, Elizabeth, Douglas Blattner, Meera Blattner, Blair MacIntyre, and Jennifer Mankoff. 1998. "Augmenting Home and Office Environments." Paper presented at Assets '98. 15-17 April 1998. Marina del Rey, California. New York, New York: ACM, 169-172.

Feiner, Steven, Blair MacIntyre, Tobias Höllerer, and Anthony Webster. 1997. "A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment." Paper presented at ISWC '97. 13-14 October, 1997. Cambridge, Massachusetts. IEEE, 74-81.

MacIntyre, Blair and Steven Feiner. 1996. "Language-Level Support for Exploratory Programming of Distributed Virtual Environments." Paper presented at UIST '96. 6-8 November 1996. Seattle, Washington. New York, New York: ACM, 83-94.

Webster, Anthony, Steven Feiner, Blair MacIntyre, William Massie, and Theodore Krueger. 1996. "Augmented Reality in Architectural Construction, Inspection, and Renovation." Paper presented at ASCE '96. 17-19 June 1996. Anaheim, California. New York, New York: ASCE, 913-919.

Feiner, Steven, Blair MacIntyre, Marcus Haupt, and Eliot Solomon. 1993. "Windows on the World: 2D Windows for 3D Augmented Reality." Paper presented at UIST '93. 3-5 November 1993. Atlanta, Georgia. New York, New York: ACM, 145-155.

Feiner, Steven, Blair MacIntyre, and Dorée Seligmann. 1992. "Annotating the Real World with Knowledge-Based Graphics on a See-Through Head-Mounted Display." Paper presented at GI '92. 11-15 May 1992. Vancouver, Canada. San Francisco, California: Morgan Kaufmann Publishers Inc., 78-85.
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