Jay Bolter

Wesley Chair of New Media at the Georgia Institute of Technology

Email: jay.bolter@lcc.gatech.edu
URL: http://jdbolter.net

Biography

Jay David Bolter is Wesley Chair of New Media at the Georgia Institute of Technology and co-director of the Augmented Environments Lab. He is the author of Turing's Man: Western Culture in the Computer Age (1984); Writing Space: The Computer, Hypertext, and the History of Writing, (1991; second edition 2001); Remediation (1999), with Richard Grusin; and Windows and Mirrors (2003), with Diane Gromala. In addition to writing about new media, Bolter collaborates in the construction of new digital media forms. With Michael Joyce, he created Storyspace, a hypertext authoring system. With Blair MacIntyre, Maria Engberg, and other collaborators in the Augmented Environments Lab at Georgia Tech, he is exploring use of the Argon browser to stage experiences for art, entertainment, and cultural heritage. He is currently collaborating With Maria Engberg and Michael Joyce on a series of digital narrative experiences that explore the relationship of place, text, and image in AR and MR.

Latest posts

  1. Engberg and Bolter are guest editors for issue of Convergence on AR/MR — February 11, 2014

Journals

Engberg, Maria and Jay Bolter. 2014. "Cultural expression in augmented and mixed reality." Convergence, 20 (1): 3-9. Sage.

Bolter, Jay, Maria Engberg, and Blair MacIntyre. 2013. "Media Studies, Mobile Augmented Reality, and Interaction Design." Interactions, 20 (1): 36-45.

Farley, Kathryn, Michael Nitsche, Jay Bolter, and Blair MacIntyre. 2009. "Augmenting Creative Realities: The Second Life Performance Project." Leonardo, 42 (1): 96-97. The MIT Press.

Bolter, Jay and Blair MacIntyre. 2007. "Is it Live or is it AR?" IEEE Spectrum, 44 (8): 30-35. IEEE.

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2006. "New Media and Permanent Crisis of Aura." Convergence, 12 (1): 21-39. SAGE Publications.

Dow, Steven, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay Bolter, and Maribeth Gandy. 2005. "Puppet Prototyping: Wizard of Oz Support throughout an Iterative Design Process." IEEE Pervasive Computing: Special Issue on Rapid Prototyping for Ubiquitous Computing, 4 (4): 18-26. IEEE.

MacIntyre, Blair and Jay Bolter. 2003. "Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality." Virtual Reality, 7 (1): 10-16. Springer-Verlag.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2002. "Integrating 2D Video Actors into a 3D AR System." Presence: Teleoperators and Virtual Environments, 11 (2): 189-202. Cambridge, Massachusetts: The MIT Press.

MacIntyre, Blair, Jay Bolter, and Emmanuel Moreno. 2001. "Augmented Reality as a New Media Experience." In International Symposium on Augmented Reality, New York: IEEE and ACM International Symposium on Augmented Reality (ISAR'01).

Book Chapters

Bolter, Jay, Blair MacIntyre, Blair MacIntyre, Michael Nitsche, and Kathryn Farley. 2012. "Liveness, Presence, and Performance in Contemporary Digital Media." In Throughout: Art and Culture Emerging with Ubiquitous Computing,, Cambridge, Massachusetts: The MIT Press.

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Müller, 87-99. Münster: Nodus Publikationen.

Gandy, Maribeth, Blair MacIntyre, Steven Dow, and Jay Bolter. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.

Conference Papers

Barba, Evan, Rebecca Rouse, Blair MacIntyre, and Jay Bolter. 2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at ISMAR-AMH '10. 13-16 October 2010. Seoul, South Korea. IEEE, 19-26.

Barba, Evan, Blair MacIntyre, Rebecca Rouse, and Jay Bolter. 2009. "(in)box with Malcom." Paper presented at C&C '09. ACM, 455-456.

Xu, Yan, Deepak Jagdish, Vasudhara Kantroo, Eric Dudiak, Blair MacIntyre, and Jay Bolter. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR Workshop on Social AR.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, and Blair MacIntyre. 2008. "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games." Paper presented at ACE '08. Yokohama, Japan: ACM, 276-283.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACE '05. 15-17 June 2005. Valencia, Spain. ACM, 51-60.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Paper presented at CHI EA '05. Portland, Oregon. ACM, 1339-1342.

Gandy, Maribeth, Blair MacIntyre, Peter Presti, Steven Dow, Jay Bolter, Brandon Yarbrough, and Nigel O\\\'Rear. 2005. "AR Karaoke: Acting in Your Favorite Scenes." Paper presented at ISMAR '05. 2005-00-01. IEEE, 114-117.

MacIntyre, Blair, Jay Bolter, and Maribeth Gandy. 2004. "Presence and the Aura of Meaningful Places." Paper presented at PRESENCE '04. 13-15 October 2004. Polytechnic University of Valencia.

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Paper presented at Ubicomp '04. Nottingham, U.K..

MacIntyre, Blair, Maribeth Gandy, Steven Dow, and Jay Bolter. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at UIST '04. 24-27 October 2004. Santa Fe, New Mexico. 197-206.

MacIntyre, Blair, Jay Bolter, Maribeth Grandy, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designers Augmented Reality Toolkit." Paper presented at ISMAR 2003. November 2– 5, 2003. Vancouver, BC, Canada: 329.

MacIntyre, Blair, Maribeth Gandy, Jay Bolter, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designer's Augmented Reality Toolkit." Paper presented at ISMAR '03. October 7-10 2003. Tokyo, Japan. IEEE, 329-330.

MacIntyre, Blair, Jay Bolter, Jeannie Vaughn, Brendan Hannigan, Maribeth Gandy, Emmanuel Moreno, Markus Haas, Sin-Hwa Kang, David Krum, and Stephen Voida. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at TIDSE '03. March 24-26 2003. Darmstadt, Germany. 230-236.

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Emmannuel Moreno, Markus Haas, and Maribeth Gandy. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." Paper presented at SIGGRAPH '02. 21-26 July 2002. San Antonio, Texas. 268.

MacIntyre, Blair, Jay Bolter, Emmanuel Moreno, and Brendan Hannigan. 2001. "Augmented Reality as a New Media Experience." Paper presented at ISAR '01. ACM, 197-206.

MacIntyre, Blair, Marco Lohse, Jay Bolter, and Emmanuel Moreno. 2001. "Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System." Paper presented at ISMR '01. 14-15 March 2001. Yokohama, Japan.

Moreno, Emmanuel, Blair MacIntyre, and Jay Bolter. 2001. "Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality." Paper presented at CAST '01. 21-22 September 2001. Bonn, Germany. 149-152.

MacIntyre, Blair and Jay Bolter. 2000. "A Multi-Disciplinary Course on Augmented Reality Design." Paper presented at DARE '00. 12-14 April 2000. Elsinore, Denmark. New York, New York: ACM, 144.
Switch to mobile version