Maribeth Gandy

Senior Research Scientist
Interactive Media Technology Center

Email: maribeth@imtc.gatech.edu
URL: http://www.imtc.gatech.edu

Biography

Maribeth Gandy, a Senior Research Scientist at Georgia Tech, is a computer scientist focused on developing cutting-edge AR applications with useful, compelling, and entertaining user experiences. To this end she often utilizes human computer interaction techniques for design and evaluation in the AR domain. She has applied AR technology to applications for manufacturing, education, marketing, gaming, and art. Over the past 10 years she has developed a variety of AR systems for mobile phones, gaming devices, desktop computers, and location-based installations. In her research she has developed high level AR authoring tools, studied how to enhance and measure user immersion, applied AR technologies to a STEM education project for teens, explored how AR interfaces can enhance user abilities during maintenance and repair tasks, and, most recently, has collaborated on the creation of an open source AR web browser. In her consulting work she has built commercial AR games, enhanced live rock concerts, and worked with start up companies to develop AR business models and products.

Journals

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2006. "New Media and Permanent Crisis of Aura." Convergence, 12 (1): 21-39. SAGE Publications.

Dow, Steven, Blair MacIntyre, Jaemin Lee, Christopher Oezbek, Jay Bolter, and Maribeth Gandy. 2005. "Puppet Prototyping: Wizard of Oz Support throughout an Iterative Design Process." IEEE Pervasive Computing: Special Issue on Rapid Prototyping for Ubiquitous Computing, 4 (4): 18-26. IEEE.

Book Chapters

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Müller, 87-99. Münster: Nodus Publikationen.

Gandy, Maribeth, Blair MacIntyre, Steven Dow, and Jay Bolter. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.

Conference Papers

Hill, Alex, Evan Barba, Blair MacIntyre, Maribeth Gandy, and Brian Davidson. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at ISUVR '11. 22-25 August 2011. Daejoen, South Korea. 9-12.

Hill, Alex, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, and Blair MacIntyre. 2011. "Virtual Transparency: Introducing Parallax View into Video See-Through AR." Paper presented at ISMAR '11. Switzerland. Basel: IEEE, 239-240.

MacIntyre, Blair, Alex Hill, Hafez Rouzati, Maribeth Gandy, and Brian Davidson. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at ISMAR '11. November 2011. IEEE.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tony Tseng. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at ISMAR '11. 26-29 October 2011. IEEE, 19-28.

Gandy, Maribeth, Richard Catrambone, Blair MacIntyre, Cristobal Alvarez, Elsa Eiriksdottir, Matthew Hilimire, Brian Davidson, and Anne McLaughlin. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at ISMAR '10. 13-16 October 2010. Seoul, Korea. IEEE, 127-136.

Hill, Alex, Blair MacIntyre, Maribeth Gandy, Brian Davidson, and Hafez Rouzati. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). 13-16 October 2010. Seoul, Korea. IEEE, 233-234.

Gandy, Maribeth, Brian Jones, Scott Robertson, Tiffany O\\\'Quinn, and Amos Johnson. 2009. "Rapidly Prototyping Marker Based Tangible User Interfaces." Paper presented at VMR '09. Berlin, Heidelberg: Springer-Verlag, 159-168.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, and Blair MacIntyre. 2008. "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games." Paper presented at ACE '08. Yokohama, Japan: ACM, 276-283.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACE '05. 15-17 June 2005. Valencia, Spain. ACM, 51-60.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Paper presented at CHI EA '05. Portland, Oregon. ACM, 1339-1342.

Gandy, Maribeth, Blair MacIntyre, Peter Presti, Steven Dow, Jay Bolter, Brandon Yarbrough, and Nigel O\\\'Rear. 2005. "AR Karaoke: Acting in Your Favorite Scenes." Paper presented at ISMAR '05. 2005-00-01. IEEE, 114-117.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Augmented Reality Experiences." Paper presented at SIGGRAPH '05. July 31 - August 4 2005. Los Angeles, California. New York, New York: ACM, 55.

Presti, Peter, Maribeth Gandy, Blair MacIntyre, and Steven Dow. 2005. "A Sketch Interface to Support Storyboarding of Mixed Reality Experiences." Paper presented at SIGGRAPH 2005 Posters. July 31– August 4, 2005. New York: ACM, 55.

MacIntyre, Blair, Jay Bolter, and Maribeth Gandy. 2004. "Presence and the Aura of Meaningful Places." Paper presented at PRESENCE '04. 13-15 October 2004. Polytechnic University of Valencia.

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Paper presented at Ubicomp '04. Nottingham, U.K..

Gandy, Maribeth, Blair MacIntyre, and Steven Dow. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at ISMAR '04. 2-5 November 2004. Washington : 282-283.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre. 2004. "Prototyping Applications with Tangible User Interfaces in DART, the Designer's Augmented Reality Toolkit." Paper presented at Workshop at PerCom '04. 20 April 2004. Vienna, Austria. IEEE.

Gandy, Maribeth, Steven Dow, and Blair MacIntyre . 2004. "Prototyping Applications with Tangible User Interfaces in DART,The Designer’s Augmented Reality Toolkit." Paper presented at IEEE Computer Society. April 20, 2004. Washington: 141-150.

MacIntyre, Blair, Maribeth Gandy, Steven Dow, and Jay Bolter. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at UIST '04. 24-27 October 2004. Santa Fe, New Mexico. 197-206.

MacIntyre, Blair, Maribeth Gandy, Jay Bolter, Steven Dow, and Brendan Hannigan. 2003. "DART: The Designer's Augmented Reality Toolkit." Paper presented at ISMAR '03. October 7-10 2003. Tokyo, Japan. IEEE, 329-330.

MacIntyre, Blair, Jay Bolter, Jeannie Vaughn, Brendan Hannigan, Maribeth Gandy, Emmanuel Moreno, Markus Haas, Sin-Hwa Kang, David Krum, and Stephen Voida. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at TIDSE '03. March 24-26 2003. Darmstadt, Germany. 230-236.

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Emmannuel Moreno, Markus Haas, and Maribeth Gandy. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." Paper presented at SIGGRAPH '02. 21-26 July 2002. San Antonio, Texas. 268.

Lyons, Kent, Maribeth Gandy, and Thad Starner. 2000. "Guided by Voices: An Audio Augmented Reality System." Paper presented at ICAD '00. 2-5 April 2000. Atlanta, GA.
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