In this demo visitors will see mobile augmented reality software overlaying virtual information such as social networking data, user generated content, and advertising with the world around them. This demo illustrates how knowledge of the location and surroundings of a mobile user can be leveraged to create virtual augmentations that are integrated with the physical …
Category Archive: Blair MacIntyre
Jun 30
MacIntyre interviewed about AR on blogtalkradio
Blair MacIntyre was interviewed by John Havens for his ongoing blogtalkradio series “Tactical Transparency“. The interview focused on the implications of Augmented Reality and how it can be used for gaming, marketing, and social networking. This interview can be heard by following the link below.
Oct 29
Watercolor Inspired Non-Photorealistic Rendering for AR
Abstract Non-photorealistic rendering (NPR) is an attractive approach for seamlessly blending virtual and physical content in Augmented Reality (AR) applications. Simple NRP techniques, that use information from a single rendered image, have been demonstrated in real-time AR systems. More complex NRP techniques require visual coherence across multiple frames of video, and typical offline algorithms are …
Sep 15
AEL at ISMAR’08
Members of the lab attended the International Symposium on Mixed and Augmented Reality 2008 (ISMAR08) in Cambridge, England. Duy Nguyen, a PhD student in the CS program, presented two demonstrations, one a game created by Duy and others in the lab (“Art of Defense”) and the second a project done at Nokia Research. Cindy …
Mar 08
Uncertainty Boundary for Complex Objects in AR
Abstract Registration errors between the physical world and computer-generated objects are a central problem in Augmented Reality (AR) systems. Some existing AR systems have demonstrated how to dynamically estimate registration errors based on estimates of spatial errors in the system. Using these error estimates, these systems also demonstrated a number of ways of ameliorating the …
Oct 14
ARToolkit Plus ARSecondLife Demo
This stage serves demonstrates the usage of the AR Second Life client in combination with the visual tracker ARToolkit Plus. The stage is configured to use two ARToolkit Plus Marker, ID 000 and ID 010 (marker_image) To setup the ARToolkit, please refer to page “Using the AR Second Life Client” To see object tracking click …
Sep 27
Prototyping the “Pit Experiment” in ARSecondLife
This AR Stage is used to prototype an ongoing research project to study Presence in Augmented Reality application. A virtual pit, superimposed on a live video feed, is presented to participants, which perceive the scene through a Head Mounted Display. Chromatic keying allows perfect blending, as physical objects above the pit block virtual objects (Quicktime …
Sep 23
AR Stages
In Augmented Reality authoring based on Massive Multiplayer Online Worlds, AR experiences are less like “applications” that are designed, loaded and executed, and more like an “installation” that is created, evolved and performed in a defined area in the virtual world. We call these areas AR stages, in similarity to a theatrical stages were performances …
Nov 01
Supporting Early Design Activities for AR Experiences
Maribeth Gandy, Blair MacIntyre, Steven Dow, and Jay David Bolter. “Supporting Early Design Activities for AR Experiences” In Emerging Technologies of Augmented Reality, (B. Thomas, M.Billinghurst Ed.), Idea Group Publishing (2006).

Sep 08
MacIntyre comments on iPhone App store
Blair MacIntyre, News
by admin
Apple may not have invented the concept of the mobile application, but the company’s ultra-hip iPhone takes it to a new level of convenience and ease-of-use, says Blair MacIntyre, associate professor in Interactive Computing. Source: The Atlanta Journal-Constitution (read the full story).
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Tags: commentary, iphone, mobile
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