DART: The Designer’s Augmented Reality Toolkit.

Abstract
This demonstration will highlight the Designer’s Augmented Reality Toolkit (DART), a system that allows users to easily create augmented reality (AR) experiences. Over the past year our research has been focused on the creation of this toolkit that can be used by technologists, designers, and students alike to rapidly prototype AR applications. Current approaches to AR development involve extensive programming and content creation as well as knowledge of technical topics involving cameras, trackers, and 3D geometry. The result is that it is very difficult even for technologists to create AR experiences. Our goal was to eliminate these obstacles that prevent such users from being able to experiment with AR. The DART system is based on the Macromedia Director multimedia-programming environment, the defacto standard for multimedia content creation. DART uses the familiar Director paradigms of a score, sprites and behaviors to allow a user to visually create complex AR applications. DART also provides low-level support for the management of trackers, sensors, and camera via a Director plug-in Xtra. This demonstration will show the wide range of AR and other types of multimedia applications that can be created with DART, and visitors will have the opportunity to use DART to create their own experiences.

Full Reference:
Blair MacIntyre, Maribeth Gandy, Jay Bolter, Steven Dow, Brendan Hannigan. “DART: The Designer’s Augmented Reality Toolkit.” Presented as a demo at The Symposium on User Interface Software and Technology (UIST ’04), November 2-5, 2003, Vancouver, BC, Canada.

Blair MacIntyre, Maribeth Gandy, Jay Bolter, Steven Dow, Brendan Hannigan. “DART: The Designer’s Augmented Reality Toolkit.” Presented as a demo at The Second International Symposium on Mixed and Augmented Reality (ISMAR03), pages 329-330, October 7-10, 2003, Tokyo, Japan.

Augmented Reality as a New Media Experience

Abstract
In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media forms as they relate to our work, argue for their importance to the development of a new medium such as AR, and present two example AR experiences we have designed using these conceptual tools. In particular, we focus on leveraging the interaction between the physical and virtual world, remediating existing media (film, stage and interactive CD-ROM), and building on the cultural expectations of our users.

Full Reference:
MacIntyre, Blair, Bolter, Jay David, Moreno, Emmanuel, and Hannigan, Brendan. “Augmented Reality as a New Media Experience”. In International Symposium on Augmented Reality (ISAR 2001), New York, NY, October 29-30, 2001.

Augmented Reality as a New Media Experience

Abstract

In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR)experiences

Full Reference:

MacIntyre, Blair, Bolter, Jay David, Moreno, Emmanuel, and Hannigan, Brendan. “Augmented Reality as a New Media Experience”. In International Symposium on Augmented Reality (ISAR 2001), New York, NY, October 29-30, 2001. [paper]