Category: Design

AR design projects

AR Karaoke: Acting in Your Favorite Scenes

Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, and Nigel O’Rear. “AR Karaoke: Acting in Your Favorite Scenes” In The Fourth International Symposium on Mixed and Augmented Reality (ISMAR 2005), October 6-8, 2005, Vienna, Austria.

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Presence and the Aura of Meaningful Places

Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience …

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Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality

Abstract Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the …

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Authoring 3D Mixed Reality Experiences: Managing the Relationship Between the Physical and Virtual Worlds

Abstract The goal of our research is to understand and create software tools for Mixed Reality (MR) applications. History has shown that well-designed tools can have a dramatic impact on the quality and variety of applications that can be built for a particular interaction paradigm: the evolution and success of WIMP (windows, icons, menus and …

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