Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality

Abstract
Researchers and practitioners working on story-based experiences in virtual environments often make two assumptions. One assumption is that, in order to be compelling, such experiences must enable the user to make significant choices that alter the outcome of the story. Another is that virtual environments constitute a revolutionary new medium and therefore that the techniques of earlier media, such as film and stage production, are no longer relevant. In designing story-based experiences in Augmented Reality, we have come to question these two assumptions. “Three Angry Men,” based on the teleplay and movie “Twelve Angry Men,” is an example of an augmented reality, dramatic experience with a fixed plot but multiple points of view.

Reference
Blair MacIntyre and Jay David Bolter (2003). “Single-Narrative, Multiple Point-of-View Dramatic Experiences in Augmented Reality”.  Journal of Virtual Reality, 2003.

Integrating Virtual and Physical Context to Support Knowledge Workers

Abstract

The Kimura system augments and integrates independent tools into a pervasive computing system that monitors a users interactions with the computer, an electronic whiteboard, and a variety of networked peripheral devices and data sources.

Reference

Voida, Stephen; Mynatt, Elizabeth D.; MacIntyre, Blair and Corso, Gregory M. “Integrating Virtual and Physical Context to Support Knowledge Workers.” In IEEE Pervasive Computing, 1(3):73-79, July-September 2002

Automatic partitioning for prototyping ubiquitous computing applications

Abstract

One of the main challenges facing ubiquitous computing research and development is the difficulty of writing software for complex, heterogeneous distributed applications. In this paper, we evaluate automatic application partitioning as an approach to rapid prototyping of ubiquitous computing systems. Our approach allows developers to largely ignore distribution issues when developing their applications, by providing tools for generating distribution code automatically, under user guidance. We claim that automatic partitioning is promising for a large class of ubiquitous computing applications and discuss an example ubicomp application re-engineered using our approach.

Reference

Liogkas, N., MacIntyre, B., Mynatt E.D., Smaragdakis, Y., Tilevich, E. & Voida, S. (2004, July-September). Automatic partitioning for prototyping ubiquitous computing applications. IEEE Pervasive Computing, 3(3), 40-47.