Below are a set of links for various publication that have come out of the lab.
(NOTE: This page is under construction, and very incomplete right now!)
2012
. 2012. "Trade-Offs for Designing Handheld Augmented Reality Game Interfaces." Paper presented at ACM Conference on Computer Supported Cooperative Work (CSCW '12) Workshop on Mixed Reality Games.. Seattle, USA.
2011
. 2011. "A Scale Model of Mixed Reality." New York, NY, USA: ACM, http://doi.acm.org/10.1145/2069618.2069640.
. 2011. "The Ghost Club Storyscape: Designing for Transmedia Storytelling." Paper presented at International Games Innovation Conference (IGIC’11). IEEE, 104-106.
. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at 2011 International Symposium on Ubiquitious Virtual Reality (ISUVR). August 22-25. Daejoen, South Korea. 9-12.
. 2011. "Virtual transparency: Introducing parallax view into video see-through AR." Paper presented at Poster Track of 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Switzerland. Basel: IEEE, 239-240.
. 2011. "ClearSpace: Mixed Reality Virtual Teamrooms." Paper presented at Virtual and Mixed Reality - Systems and Applications International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings, Part II. July 9-14. Orlando, FL, USA. Springer, 333-342.
. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at 10th IEEE International Symposium on Mixed and Augmented Reality. November 2011. IEEE.
. 2011. "Eliciting Embodied Metaphors through Augmented-Reality Game Design." Paper presented at Human Factors in Computing Systems (CHI'11), Workshop on Embodied Cognition. Vancouver, Canada.
. 2011. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction, Taylor & Francis Group.
. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On . IEEE, 19-28.
. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games.".
. 2011. "Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design." Hilversum, Netherlands.
. 2011. "Theory-driven Design for Social Play with Mobile Augmented Reality." Paper presented at MobileHCI’11, Workshop Designing Mobile Augmented Reality: Issues and Opportunities.
. 2011. "Examining values: an analysis of nine years of IDC research." Ann Arbor, USA: 136-144.
2010
. 2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at 2010 IEEE International Symposium On Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH). 13-16 Oct. 2010. Seoul, S. Korea. IEEE, 19-26.
. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at 2010 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Oct 13-16. Seoul, Korea. 127-136.
. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). October 13-16, 2010. Seoul, Korea. IEEE, 233-234.
. 2010. "Augmented Reality in the Future of Education." Paper presented at Human Factors in Computing Systems (CHI'10), Workshop on Educational Technologies and Pedagogy. Boston, USA.
. 2010. "AR SPOT: Authoring Augmented-Reality Experiences through Scratch." Boston, USA.
2009
. 2009. "Rapidly Prototyping Marker Based Tangible User Interfaces." Paper presented at VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009. Berlin, Heidelberg: Springer-Verlag, 159-168.
. 2009. "Art of Defense: A Collaborative Handheld Augmented Reality Board Game." Paper presented at Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games. ACM, 135-142.
. 2009. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." ACM, 210-213.
. 2009. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." 15 (2): 179-192. IEEE.
. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR workshop on social AR.
. 2009. "Building and Employing Cross-Reality." IEEE Pervasive Computing, 8 (3): July-Sept. 2009, 55-57. IEEE.
2008
. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Muller, 87-99. Nodus Publikationen.
. 2008. "ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction." Atlanta, USA.
. 2008. "An evaluation of graphical context when the graphics are outside of the task area." Paper presented at 7th IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008). 15-18 Sept 2008. Cambridge, England. 73-76.
. 2008. "BragFish: exploring physical and social interaction in co-located handheld augmented reality games." Paper presented at International Conference on Advances in Computer Entertainment Technology . Yokohama, Japan: ACM, 276-283.
2007
. 2007. "Developing AR Systems in the Presence of Spatial Uncertainty." In M. Haller, M. Billinghurst, and B. Thomas (Eds), Emerging Technologies of Augmented Reality: Interfaces and Design,, Idea Group Publishing.
. 2007. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." Paper presented at 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007). 13-16 Nov. 2007. Nara, Japan. 99-110.
2006
. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.
2005
. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACM SIGCHI Conference on Advances in Computer Entertainment (ACE '05). June 15-17. Valencia, Spain. 51-60.
. 2005. "AR Karaoke: acting in your favorite scenes." 2005-00-01. 114-117. http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1544672.
. 2005. "A Sketch Interface to Support Storyboarding of Augmented Reality Experiences." 2005-00-01. ACM Press, 55. http://portal.acm.org/citation.cfm?doid=1186954.1187017.
2004
. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Nottingham, U.K..
. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004). Nov 2-5. 282-283.
. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at The 17th annual ACM symposium on User interface software and technology (UIST '04). Oct 24-27. Santa Fe, New Mexico. 197-206.
2003
. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany. 230-236.
. 2003. "Adapting to registration error in an intent-based augmentation system." (9): 143-163. Virtual and augmented reality applications in manufacturing.
2002
. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." July. San Antonio, Texas. 268.
. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." Paper presented at Poster Track of ACM Symposium on User Interface Software and Technology (UIST '02). 2002-10-27. Paris, France.
2001
. 2001. "An Interface for a Continuously Available, General Purpose, Spatialized Information Space." 733-737.
. 2001. "Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality." 2001-00-01. Bonn, Germany: 149. http://www.cc.gatech.edu/fac/Blair.MacIntyre/papers/cast01-alice-toappear.pdf.
2000
. 2000. The Beware Home: A Contextually Aware Haunted House. GVU Technical Report, Georgia Institute of Technology, http://hdl.handle.net/1853/3461.
. 2000. "Guided by Voices: An Audio Augmented Reality System." Paper presented at International Conference on Auditory Display (ICAD) 2000. April. Atlanta, GA.
. 2000. "Adapting to dynamic registration errors using level of error (LOE) filtering." 85-88. IEEE, http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=880927.
. 2000. "A Multi-Disciplinary Course on Augmented Reality Design." 2000-00-01. ACM Press, 144. http://portal.acm.org/citation.cfm?doid=354666.354684.

