Publications

Below are a set of links for various publication that have come out of the lab.

(NOTE: This page is under construction, and very incomplete right now!)

2012

Xu, Yan, Sam Mendenhall, Vu Ha, Iulian Radu, and Blair MacIntyre. 2012. "Trade-Offs for Designing Handheld Augmented Reality Game Interfaces." Paper presented at ACM Conference on Computer Supported Cooperative Work (CSCW '12) Workshop on Mixed Reality Games.. Seattle, USA.

2011

Barba, Evan and Blair MacIntyre. 2011. "A Scale Model of Mixed Reality." New York, NY, USA: ACM, http://doi.acm.org/10.1145/2069618.2069640.

Blumenthal, Hank, Yan Xu, Sanika Mokashi, Nachiketas Ramanujam, Jason Nunes, and Richard Shemaka. 2011. "The Ghost Club Storyscape: Designing for Transmedia Storytelling." Paper presented at International Games Innovation Conference (IGIC’11). IEEE, 104-106.

Georgia Institute of Technology. 2011. "Nerdferno." http://www.youtube.com/watch?v=TPaIsj56dJY.

Hill, Alex, Evan Barba, Blair MacIntyre, Maribeth Gandy, and Brian Davidson. 2011. "Mirror Worlds: Experimenting with Heterogeneous AR." Paper presented at 2011 International Symposium on Ubiquitious Virtual Reality (ISUVR). August 22-25. Daejoen, South Korea. 9-12.

Hill, Alex, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy, and Blair MacIntyre. 2011. "Virtual transparency: Introducing parallax view into video see-through AR." Paper presented at Poster Track of 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Switzerland. Basel: IEEE, 239-240.

Hill, Alex, Matthew Bonner, and Blair MAcIntyre. 2011. "ClearSpace: Mixed Reality Virtual Teamrooms." Paper presented at Virtual and Mixed Reality - Systems and Applications International Conference, Virtual and Mixed Reality 2011, Held as Part of HCI International 2011, Proceedings, Part II. July 9-14. Orlando, FL, USA. Springer, 333-342.

MacIntyre, Blair, Alex Hill, Hafez Rouzati, Maribeth Gandy, and Brian Davidson. 2011. "The Argon AR Web Browser and Standards-Based AR Application Environment." Paper presented at 10th IEEE International Symposium on Mixed and Augmented Reality. November 2011. IEEE.

Radu, Iulian, Yan Xu, and Blair MacIntyre. 2011. "Eliciting Embodied Metaphors through Augmented-Reality Game Design." Paper presented at Human Factors in Computing Systems (CHI'11), Workshop on Embodied Cognition. Vancouver, Canada.

Song, HaiTao, James Clawson, and Iulian Radu. 2011. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction, Taylor & Francis Group.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemarka, Brian Schrank, Blair MacIntyre, and Tony Tseng. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games." Paper presented at Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On . IEEE, 19-28.

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Brian Schrank, Blair Macintyre, and Tony Tseng. 2011. "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games.".

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, and Blair MacIntyre. 2011. "Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design." Hilversum, Netherlands.

Xu, Yan and Blair MacIntyre. 2011. "Theory-driven Design for Social Play with Mobile Augmented Reality." Paper presented at MobileHCI’11, Workshop Designing Mobile Augmented Reality: Issues and Opportunities.

Yarosh, Svetlana, Iulian Radu, Seth Hunter, and Eric Rosenbaum. 2011. "Examining values: an analysis of nine years of IDC research." Ann Arbor, USA: 136-144.

2010

Barba, Evan, Rebecca Rouse, Blair MacIntyre, and Jay Bolter. 2010. "Thinking Inside the Box: Making Meaning in a Handheld Augmented Reality Experience." Paper presented at 2010 IEEE International Symposium On Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH). 13-16 Oct. 2010. Seoul, S. Korea. IEEE, 19-26.

Gandy, Maribeth, Richard Catrambone, Blair MacIntyre, Cristobal Alvarez, Elsa Eiriksdottir, Matthew Hilimire, Brian Davidson, and Anne McLaughlin. 2010. "Experiences with an AR Evaluation Test Bed: Presence, Performance, and Physiological Measurement." Paper presented at 2010 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Oct 13-16. Seoul, Korea. 127-136.

Hill, Alex, Blair MacIntyre, Maribeth Gandy, Brian Davidson, and Hafez Rouzati. 2010. "KHARMA: An Open KML/HTML Architecture for Mobile Augmented Reality Applications." Paper presented at Poster Track of the 9th International Symposium on Mixed and Augmented Reality (ISMAR '10). October 13-16, 2010. Seoul, Korea. IEEE, 233-234.

Radu, Iulian, Ruby Zheng, Gary Golubski, and Mark Guzdial. 2010. "Augmented Reality in the Future of Education." Paper presented at Human Factors in Computing Systems (CHI'10), Workshop on Educational Technologies and Pedagogy. Boston, USA.

Radu, Iulian and Blair MacIntyre. 2010. "AR SPOT: Authoring Augmented-Reality Experiences through Scratch." Boston, USA.

2009

Gandy, Maribeth, Brian Jones, Scott Robertson, Tiffany O\'Quinn, and Amos Johnson. 2009. "Rapidly Prototyping Marker Based Tangible User Interfaces." Paper presented at VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009. Berlin, Heidelberg: Springer-Verlag, 159-168.

Huynh, Duy, Karthik Raveendran, Yan Xu, Kimberly Spreen, and Blair MacIntyre. 2009. "Art of Defense: A Collaborative Handheld Augmented Reality Board Game." Paper presented at Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games. ACM, 135-142.

Radu, Iulian and Blair MacIntyre. 2009. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." ACM, 210-213.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2009. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." 15 (2): 179-192. IEEE.

Xu, Yan, Deepak Jagdish, Vasudhara Kantroo, Eric Dudiak, Blair MacIntyre, and Jay Bolter. 2009. "fASK!: Encouraging User-Generated Content for Mobile AR Applications." Paper presented at ISMAR workshop on social AR.

Yankelovich, Nicole, Jordon Slott, Alex Hill, Matthew Bonner, Jacob Schiefer, Blair MacIntyre, E. Mugellini, O. A. Khaled, F. Barras, J. Bapst, M. Back, E. Aviles-Lopez, and J. A. Garcia-Macias. 2009. "Building and Employing Cross-Reality." IEEE Pervasive Computing, 8 (3): July-Sept. 2009, 55-57. IEEE.

2008

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2008. "Benjamin's Crisis for Aura and Digital Media." In Media Encounters and Media Theories, edited by Jurgen Muller, 87-99. Nodus Publikationen.

Radu, Iulian. 2008. "ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction." Atlanta, USA.

Robertson, Cindy, Blair MacIntyre, and Bruce Walker. 2008. "An evaluation of graphical context when the graphics are outside of the task area." Paper presented at 7th IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR 2008). 15-18 Sept 2008. Cambridge, England. 73-76.

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, and Blair MacIntyre. 2008. "BragFish: exploring physical and social interaction in co-located handheld augmented reality games." Paper presented at International Conference on Advances in Computer Entertainment Technology . Yokohama, Japan: ACM, 276-283.

2007

Robertson, Cindy, Enylton Coelho, Blair MacIntyre, and Simon Julier. 2007. "Developing AR Systems in the Presence of Spatial Uncertainty." In M. Haller, M. Billinghurst, and B. Thomas (Eds), Emerging Technologies of Augmented Reality: Interfaces and Design,, Idea Group Publishing.

Robertson, Cindy and Blair MacIntyre. 2007. "An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error." Paper presented at 6th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2007). 13-16 Nov. 2007. Nara, Japan. 99-110.

2006

Bolter, Jay, Blair MacIntyre, Maribeth Gandy, and Petra Schweitzer. 2006. "New Media and Permanent Crisis of Aura." Convergence, 12, 1, 21-39.

Gandy, Maribeth, Blair MacIntyre, Steven Dow, and Jay Bolter. 2006. "Supporting Early Design Activities for AR Experiences." In Emerging Technologies of Augmented Reality: Interfaces and Design,, 1, 160-180.

2005

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Exploring Spatial Narratives and Mixed Reality Experiences in Oakland Cemetary." Paper presented at ACM SIGCHI Conference on Advances in Computer Entertainment (ACE '05). June 15-17. Valencia, Spain. 51-60.

Dow, Steven, Jaemin Lee, Christopher Oezbek, Blair MacIntyre, Jay Bolter, and Maribeth Gandy. 2005. "Wizard of Oz Interfaces for Mixed Reality Applications." Portland, Oregon. 1339-1342.

Gandy, Maribeth, Blair MacIntyre, Peter Presti, Stephen Dow, Jay Bolter, B. Yarbrough, and N. O\'Rear. 2005. "AR Karaoke: acting in your favorite scenes." 2005-00-01. 114-117. http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=1544672.

2004

Dow, Steven, Blair MacIntyre, Maribeth Gandy, and Jay Bolter. 2004. "Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities." Nottingham, U.K..

Gandy, Maribeth, Blair MacIntyre, and Steven Dow. 2004. "Making Tracking Technology Accessible in a Rapid Prototyping Environment." Paper presented at Third IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004). Nov 2-5. 282-283.

MacIntyre, Blair, Maribeth Gandy, Steven Dow, and Jay Bolter. 2004. "DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences." Paper presented at The 17th annual ACM symposium on User interface software and technology (UIST '04). Oct 24-27. Santa Fe, New Mexico. 197-206.

2003

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Maribeth Gandy, Emmannuel Moreno, Markus Haas, S. Kang, David Krum, and Steve Voida. 2003. "Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama." Paper presented at International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany. 230-236.

Robertson, Cindy and Blair MacIntyre. 2003. "Adapting to registration error in an intent-based augmentation system." (9): 143-163. Virtual and augmented reality applications in manufacturing.

2002

MacIntyre, Blair, Jay Bolter, Jeanne Vaughn, Brendan Hannigan, Emmannuel Moreno, Markus Haas, and Maribeth Gandy. 2002. "Three Angry Men: Dramatizing Point-of-View using Augmented Reality." July. San Antonio, Texas. 268.

Robertson, Cindy and Blair MacIntyre. 2002. "Adapting to Registration Error in an Intent-Based Augmentation System." Paper presented at Poster Track of ACM Symposium on User Interface Software and Technology (UIST '02). 2002-10-27. Paris, France.

2001

Kooper, Rob and Blair MacIntyre. 2001. "An Interface for a Continuously Available, General Purpose, Spatialized Information Space." 733-737.

2000

Kidd, Cory, Thad Starner, Maribeth Gandy, and Andrew Quay. 2000. The Beware Home: A Contextually Aware Haunted House. GVU Technical Report, Georgia Institute of Technology, http://hdl.handle.net/1853/3461.

Lyons, Kent, Maribeth Gandy, and Thad Starner. 2000. "Guided by Voices: An Audio Augmented Reality System." Paper presented at International Conference on Auditory Display (ICAD) 2000. April. Atlanta, GA.

MacIntyre, Blair and Enylton Macado Coelho. 2000. "Adapting to dynamic registration errors using level of error (LOE) filtering." 85-88. IEEE, http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=880927.