Projects

In the lab, we have a variety of projects, ranging from technology development, to design exploration, to evaluation.  Below are links to the main projects, past and present, associated with the lab.

(NOTE: This page is under construction, and very incomplete right now!)

Current Projects

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AR Design Projects

Within the lab, we have an ongoing collection of multi-disciplinary research and design projects. The goal of supporting these projects is to better understand how to approach expression, interaction and the creation content in augmented and mixed reality environments. The research effort is a collaboration between students and researchers in Media Studies (from the School …

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Augmented and Mixed Reality Games

One major research and design activity in the lab is the design, prototyping, and studying of AR and MR games.  We are interested in any games that mix physical and virtual worlds, but are particular interested in those where the world plays a key role in the gameplay.  We are interested in fully immersive AR …

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stevenLaptop2

Authoring Tools and Interaction Techniques

In our research, we believe that potential long-term impact of creative applications of AR is immense, especially as a medium for dramatic and narrative experiences in domains such as education and entertainment. A guiding principle of our work is that we should build tools that allow experienced designers to leverage their existing design practices and tools, rather …

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Children and Education

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Computer Graphics Algorithms

An essential aspect of Augmented Reality applications is their interaction with the physical world, and a users perception of that interaction.  In our research, we have focused on the effects of mis-registration between the physical and virtual content, and how to ameliorate it with adaptive algorithms.  We have also investigated techniques for creating photo-realistic and …

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Game settings

Handheld AR Games

Since 2006, the AEL has explored the potential of Augmented Reality as a platform for gaming.  In our work, we are particularly interested in 3D registered AR games, and how tight integration between the physical and virtual worlds can be leveraged to create compelling game experiences. In 2009, Qualcomm and the AEL have joined forces …

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Alex using the ClearSpace system

Mixed Reality Collaboration

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Looking into the "pit"

Presence in Augmented Reality

  For more than a decade, “presence” has been a key concept for understanding and evaluating the effectiveness of virtual environments. VR researchers have used the term to describe the mental state of the user in response to being immersed in a virtual world, and typically equate presence with a sense of “being in the …

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Software Tools

All software libraries and tools that have been used in our lab will be released here.

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The Augmented Reality Web

Since the year 2000, the AEL has pursed a series of projects aimed at integrated Augmented Reality with the WWW, with the goal of bringing us closer to the dream of a pervasive AR environment that surrounds us in our everyday life. This work started with as project called the Real-World Wide Web, and has …

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5 pings

  1. links for 2009-04-09 / read write play

    [...] Augmented Environments Lab » Projects Reading about the Augmented Environments Lab at Georgia Tech – huge potential for gaming & performance: http://tinyurl.com/capyts [from http://twitter.com/stevegreer/statuses/1475487681 (tags: tweecious Virtual reality Augmented Second Life IPhone Georgia Institute of Technology Mixed Multi-User Systems New media) [...]

  2. I Want: ARhrrr! Augmented Reality Zombie Shooter! | HorrorsNotDead.com -- My favorite Horror Movie blog for OVER NINE THOUSAND years running.

    [...] it looks like ARhrrr! (get it?) is not publicly available, but I see no reason why it’ll remain as such in the [...]

  3. Create Digital Motion » Can Augmented Reality Make Real Games, Expressive Media? Inspiration from Georgia Tech

    [...] find lots of other projects on the Augmented Environments Lab site, and plenty of other ideas. There are technical solutions, like building an augmented reality [...]

  4. CuteDrop

    [...] outras interações que parecem bem mais legais como o jogo dos zumbis e outras experiências desse lab [...]

  5. » Mixed Reality – completely real to completely virtual? Paul's Training Blog

    [...] AR Spot – AR version of MIT’s Scratch [...]

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