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AR Second Life

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Massive Multiplayer Online Worlds (MMO) are persistent virtual environments where people play, experiment and socially interact. In this research project, we demonstrate that MMOs also provide a powerful platform for Augmented Reality (AR) applications. We introduce the notion of  AR Stages, persistent, evolving spaces which encapsulate AR experiences in online three dimensional virtual worlds. Based on the 3D virtual world Second Life, our custom client software blends together locations in physical space with corresponding places in the Second Life virtual space and leverages the power of the MMO to create an powerful AR authoring environment targeted at a wide audience. We examine the technology necessary to integrate AR in MMOs as well as workflows and user interactions to keep such a system accessible and easy to use.

Mobile Augmented Reality Second Life

As Massive Multiplayer Online Worlds (MMO) become more popular in today’s society, there becomes an increased desire to experience these ‘Worlds’ in a mobile setting.  MMOs have morphed into a new form of communication that has been stictly tied to a full computing setting but as the society evolves to use mobile devices for other …

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ARToolkitPlus fiducial in visible in video

Using the AR Second Life Client

Installation Our AR enabled Second Life client is compatible to the main Second Life infrastructure and can be installed using the original installer. Hardware Requirements Fast PC with current Nvidia graphics card One Video Camera, either with DV output or a USB/Firewire Webcamer with at least 30fps Spatial Registration (Tracking) Setup One premise of Augmented …

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2 comments

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  1. Vernes Veranes

    The Oculus Rift is gaining public attention. It is a AR helmet/goggles that is funded by kickstarter and offers superior headtracking capabilities.

    Maybe this project can be dusted off and done with this Oculus Rift device?

    1. Blair MacIntyre

      I was one of the folks who funded the Kickstarter for Rift, so we’ll be getting some. But, I doubt we’ll ever get the ARSL client working again, way to much work! We’ll be doing other things with HMD’s, using our Argon (http://argon.gatech.edu) project.

  1. Attaining The REAL Reality | Kabbalah Review

    [...] The REAL Reality June 28, 2009 | By admin In Reviews, Uncategorized | In the News (from Augmented Environments Lab): “AR Second Life”- “Massive Multiplayer Online Worlds (MMO) have been determined [...]

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