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ARhrrrr!

ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. Watch out though as the zombies will fight back, throwing bloody organs to bring down your copter. Move the phone quickly to dodge them. You can also use Skittles as tangible inputs to the game, placing one on the board and shooting it to trigger an explosion.

By merging graphics with props in the physical world, handheld Augmented Reality games pull the player through the small screen and into a larger merged play-space. Our primary motivation for this AR game was to explore fast-action first-person augmented reality, where the camera controls and movement that would typically require a mouse and keyboard are handled directly by simply moving the device. Advanced tracking technology allows the player to quickly zoom in and out and view the world at steep angles, making this a highly interactive and engaging game. Finally, we wanted to test tangible input mechanics, such as placing and shooting Skittles to trigger in-game events.

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  1. NotJustReality

    Brilliant idea! I’ve blogged about it at http://www.notjustreality.com/lead-story/51-augmented-zombies-arhrrrr/

    Is this just a proof of concept for Indiecade or are you planning to get it into production?

    1. admin

      Right now it’s just a concept demonstration, but I’d love to take this (and similar games) into production; unfortunately, there’s no commercial device that can run such stuff yet. So, nothing will happen in that regard till there’s Tegra-based devices (or something similarly powerful) available to run it. And, of course, it would have to be financially viable.

  2. venturestein

    i could imagine this doing well in arcades

  3. jayson

    The use of skittles was a GENIUS product tie-in. I award you 1,000 points.

  4. n.n

    Curious: is it compatible with M&Ms too?

  5. Adam

    That is awesome ! I’ve seen other AR games before but nothing so nicely polished.

  6. red

    not gonna lie, I thought AR was stupid until I saw that game. That was pretty cool.

    Oh shoot imagine what those tabletop games would be like. Warhammer 40K?

  7. Greg Krohne

    Blair, are you sure you couldn’t get this to work in some sense on a smart phone? Android has OpenGL built in, and the T-Mobile/HTC/Google G1 seems to have all the necessary sensors. With Layar demonstrating an augmented reality browser on the G1, it seems like your game could be scaled to work, too.

    1. admin

      Android doesn’t allow you to do native code yet, does it? So, we can’t do computer vision on the image. Plus, it’s camera (like the old iPhone) is poor quality. I think the next gen of Android phones may support JNI and a JIT, plus run on better hardware. That’ll be cool. Of course, we’d still need a real game engine to entice me to switch; Unity is ten kinds of awesome wrapped into a nice editor.

    2. admin

      BTW, wikitude and Layar are pretty limited and not much more than tech demos; I don’t think either will actually get used much (although they’ll probably get downloaded a lot and get a lot of press).

  8. Andrew

    I think some credit is due to an earlier game that had much to do with the inspiration for this game.

    Joe Warpin http://www.youtube.com/watch?v=mS_igJZWtIU came first last fall and I worked on it.

    1. admin

      Fair point, Andrew. It definitely was an inspiration, and did serve as one of the starting points for the game.

  9. fred

    Hi Blair,

    Can you port it to the new Iphone GS (should be quite close to the tegra ) ? you could sell this app very easly and that would finance a more sophisticated game that could run on a more powerful Iphone (Apple release one model per year).

    I would love to buy it, print a map on my printer, create map/games and share them/ fight online.

    would be fun.

    I imagine very well a map of my current office and my curent boss as target ;-).

    Cheers

    1. admin

      If apple provides a way to get at the live video stream, unlike the current phones, then yes, we could do this. We are actually working on the iPhone (see our other youtube videos), and would be happy to give away some of our games on the store if we could do it. Time will tell!

  10. Ronald H.

    This is just amazing. I love it.

  11. Rob

    Nice work!!

    Did I hear some C4 demo sounds in there? Me thinks yes!

  12. Alfred

    I own an iphone and i am wondering about when it will come out and how one would attain the map thing

    -lovethe idea

  13. BlitzWing00

    How about getting this game onto Windows Mobile? The HTC Touch HD2 has a snapdragon processor rated at 1 GHz, a 5mp camera, and 480×800 wvga resolution. Superior specs to the iPhone 3gs, and more importantly no Apple approval process for Windows Mobile apps.

    1. admin

      It is running on Windows Mobile, actually; the Tegra dev kit runs version 6.5. Unfortunately, (a) I don’t have any high end production WinMo phones like the HD2, (b) we don’t have a license for the natural feature map tracker to use on any other platform, and (c) we have no funding to do such a port.

      BTW, the appeal of the iPhone is the store; porting to any other platforms makes no monetary sense till there’s a proven market. In this case, if some big company wanted to fund a student to do the port to another platform, I could probably find a student to do it.

  14. kralikba

    Do you think that a GoForce 5500 with a PXA270 would be able to run this game? There is 1 pocket pc, the XDA Flame out there having this video accelerator (and I happen to have one such device).

    1. admin

      No, such a machine is far too weak to run the game. Sorry.

  15. Laura

    Loved the video and the idea. We would be interested in posting the video demo under Inventions on our HandBookLive site. Let me know if we can do it. I see that you make your avi file available for download, but we would still need your direct permission to post.
    Good luck with this project! Get these kids off the couches :)

  16. najey

    where can i buy one?

    1. admin

      Right now, nowhere. There will be Tegra powered phones coming out (probably this year), but it’s unlikely the game itself will get ported to any of them.

  17. Ahmed

    Any change at the moment?
    Can it work on HTC HD2?
    Please sell it for WinMo , I buy it willingly.

    1. admin

      Nothing yet … there’s a chance we’ll be porting to Android later this summer, actually, for one of the highend phones. But nothing firm yet.

  18. Rick Nelson

    The new Android phones with the 1ghz Snapdragon processors should be able to handle this app. Any chance that it will be released soon?

    1. admin

      There is a chance; is there any real interest? It actually might be possible.

  19. ahmed

    Hello Blair
    I have WinMo device – HTC HD2 – I would be very happy to test it, if you want .

  20. porl85

    im very interested, would happily test!!

    please release!

  21. Glynn

    where can i get the game to play it?

  22. T.Shell

    I would love to see this on the android side of the house. I’ve got a Samsung Galaxy S and got the phone to use AR games. I’ve been wanting this game for over a year. By fare the best AR game concept right now. You put this game out or start to generate some PR for a product like this. It would be huge! Don’t even get me started on the possibility of multiplayer. I’d love to test and or spread the word of this kick@$$ concept.

  23. Andrew Jackson

    Camera phones are in great demand these days, i own at least two of them`”;

  24. Shane

    I also just got the Galaxy S (Captivate variant) and came across this while doing some searching for AR stuff. This looks like a load of fun. I wish there was more AR projects out there, or if there are I wish they were easier to find.

  25. H. Roberts

    I just picked up a Droid 2 and would love to see this released.

  26. BrandyHARDER

    hey your blog design is very nice, neat and fresh and with updated content, make people feel peace and I always enjoy browsing your site.

    - Arielle VALLES

  27. JRich

    Game so it runs on the Iphone 4 ? Cause i think if you make it run through the A4 Processer, (wich is also used in the Ipad) you can make thousends of dollars ;)

    Imagine that cool Game running on the big screen of the Ipad.

    However. You guys did some really nice work there. Keep it up !

    1. admin

      Hardware-wise, there’s no reason it couldn’t run on the iPhone4; but, the software required to make it work (especially the image tracking) isn’t available for iOS. We could probably release it for Android pretty easily, though.

  28. tony

    What software libraries are you guys using to develop these AR apps on the Tegra? Also, what is the status of this on Android?

    1. admin

      We used a software library that was the precursor to the Qualcomm AR SDK (the free one for Android that is now in Beta).

      We haven’t tried to do a port to Android; unfortunately, we do not have the resources to do so. This was a game demo, and would require some work to complete as a real game. If someone wanted to invest in it, we could probably find folks to do the port, though. :)

  29. tony

    I was just curious because I am a grad student looking to do some profiling of AR apps on various embedded platforms, Tegra 2 and OMAP 4 in particular. I just wanted to get something up and running that is somewhat optimized for the hardware. I’ve been currently using OpenCV to do some simple AR stuff, but, this is terribly slow on the Tegra.

  30. Giovanna Aspri

    Wow! what an thought ! What a concept ! Lovely .. Astounding …

  31. Tippmann 98 Custom

    I guess I’ll have to upgrade my cell so I can get some of there cool apps…

  32. EricH

    Hey,

    Where can this game be obtained for a Xperia X10?
    I don’t see a link on this site.

    Thanks,

    1. admin

      It isn’t yet available anywhere; if someone wanted to give us some funding, we could port to Android! :)

  33. Zackyjack

    I’d give you $30 for an Android version

  34. Jeremy

    @Blair

    I have a Xoom Tablet and would like to see this ported to Android. How much do you need to port it to Android? You can make your money back on the app market!

  35. tweaq

    I and several of my friends would LOVE to play this, we would like to help but we are not programming inclined. Though I have done a little with AR. You guys should start up a kickstarter.com page to raise the funding. It’s basically like a pre-sale so you can raise the funds.

  36. Chico

    So I guess it’s safe to assume this project is officially dead?

    Too bad, it looked like it was going to be cool.

    1. admin

      Perhaps not “dead” but definitely in suspended animation. We have no funding to keep working on it (either at the University or privately) so it’s not going anywhere soon.

  37. brauni

    It has the buzz, add it to kickstart. I know alot of ppl will spend some to get it to happen and get the game then!

  38. Dante

    Yes, please add this to KickStart, you have thousands in funding within 30 days!!

  39. Royden

    Guys, whats happening with this? You say you don’t have any money, have you thought about starting a Kickstarter page? (http://www.kickstarter.com/)

    We have powerfull phones now, dual cores and tegra based.

    This shit is awesome and we want it! Please think about starting a Kickstarter, look at the double fine adventure here (http://www.kickstarter.com/projects/66710809/double-fine-adventure?ref=live)

    They raised a million in just a few days.

    1. Blair MacIntyre

      Hi, thanks for the encouragement. We’ve thought about doing just that, but hadn’t convinced ourselves it would fly. But, as you point out, amazing things happen on kickstarter! So, perhaps we should just go for it! I’d LOVE to make a real version of this game; I’ve been thinking about it for years now, and have a variety of ideas for how to go from “demo to real”. Perhaps it’s time …

      1. DreaddJester

        Just got a Nintendo 3DS and after playing the AR games on that I instantly remembered this game and wondered what ever became of it and if it ever came out. Would love to see this game and others like it on either phones or the 3DS. Honestly, selling it on the 3DS marketplace would seem like a perfect fit since that system is already set up to handle such games.

        1. Blair MacIntyre

          Others have been encouraging us to pursue funding through something like Kickstarter. We’re thinking about it. See the other posts/discussion between DreaddJester and I here; I’ve got many ideas that I’ve been developing over the years about how this game could go. We just need to figure out a realistic funding plan.

  40. DreaddJester

    Actually I thought about this game a bit more since my last post. I’m sure you already have ideas for gameplay but have you thought about the possibility of using a tile system for a game like this? Basicly you would have, lets say 8″ x 8″, tiles that you could put together to make a random city for each game. Each tile would represent the area of about one city block but would be split up the middle by roads. Some tiles might have a straight road, some curved corners roads, some dead ends, some would be crossroads. Certain tiles could even produce a specific type of zombie.

    Now earlier I suggested the 8″x8″ format because at that size you could print the tiles out on your printer to get them. Even more fun could be had if people could create their own tiles although you might have to do that with some sort of program recognizable color combos and shapes. Roads are always black, certain types of buildins are grey, others are red or green, or pink with purple poka dots…… That way if people knew the color combos and shapes they could create their own tiles to make the map posibilites nearly endless.

    1. Blair MacIntyre

      Yes, that’s one of the ideas we had. If you look at many of the Zombie oriented board games (i.e., Zombies!, Last Night on Earth, etc), they do this very thing. We’ve also built tile-based games in the past (e.g., Art of Defense) that use tiles. AoD also had the idea of doing sketching on the tiles to add/control units, but it was technically hard to make it robust. I like the idea of reacting to the boards players create, although I think a more constrained version would be more tractable.

      I actually had a group of students do a recreation of ARhrrr! a couple of years back, based on mashing it up with Zombies! I think it was a good way to go, but they didn’t get very far.

      My personal plan would be to (a) redo ARhrrr! in Unity3D so it’s similar to the video but takes advantage of the newer/better engine, (b) expand the game so it has multiple levels and more depth, and then (c) take an approach like we’re talking about here to add tiles and make a similar but different game out of it.

      1. DreaddJester

        Sounds like good plans all around. I could see a lot of people out there really enjoying a game like this. It’s a game that creates a totally different playstyle than most other games. It meshes video gameplay with real tangible items and I think the world is really ready to embrace games like that. Just look at Skylanders for example.

        I could actually see it going all “Magic The Gathering” in popularity if it were turned into a two player/multiplayer game and tiles were sold in packs. Of course that’s a whole different ball of wax. Conversly I could see it gaining popularity similar to Minecraft if players were able to create tiles and whole sites came out to host and spotlight player created tiles.

  41. xbox live

    .. Point the camera at our special game map to mix virtual and real world content, wow, incredible game, want to try it

    1. Blair MacIntyre

      Try our game “nerdherder” on iOS or Android. It’s free, and has a very similar setup!

  42. matthew porter

    how can i get the app?

    1. Blair MacIntyre

      Find someone to fund us to build it! :)

      1. Rooster

        First off, grats on a truly AWESOME program! I’m confused though..

        You guys released the Nerdherder, so why no release this as well? I don’t understand your replay “Find someone to fund us to build it!”, it’s already built?? Release it, even as “do at your own risk-ware”!! :) Or, if you seek a profit (and I won’t argue if that’s the motivation), hook up with the google revenue system, push ads, in-game ads, game start up ads, whatever.. Charge a couple bucks to download it, whatever. There is absolutely no reason why we shouldn’t all be enjoying that awesomeness right now. And as to the paper size issue that a user was going on about above.. Two simple choices come to my mind. Your nerdherders seems scalable.. Plays the same on my 42 in tv displaying the image as it does on a 8×11 paper.. So employ that tactic, whether it was intentional or coincidence.. Most computers/printers can do stitched printing so we at home can take your original size image and print it out spanning a 2×2 or 4×4 or whatever size grid needed.. Not a huge issue. But for the record, I am waiting on a release, alpha, beta or retail, and tons will too, once it hits the market, err Google Play or whatever they are calling it this week. :-) (or xda if ya wanna bypass the googlage for now!)

        1. Blair MacIntyre

          I hear what you are saying, trust me I do.

          ARhrrr! was built to work on the Tegra devkit, running Windows Mobile and using a pile of custom APIs, completely built in native C++ and OpenGL ES. The code was all really custom to that device. It could be ported to iOS or Android, but it would essentially need to be rewritten. The easiest approach would be to redo it in Unity (like Nerdherder). But, it still requires an actual person to do it. Every now and again we think about reviving it, but can’t find a way to fund the folks who’d need to do the work.

  43. declan lopez

    this game looks awesome. what device was used in the video to play the game?

    1. Blair MacIntyre

      This was a Tegra dev kit from NVidia, for 3 years ago! We could build games like this on any modern smartphone (e.g., see our Nerdherder game on iOS/Android)

  44. eduardo

    Its hard to believe you havent found the way yet to get this game out since he first demo. I´ve played the NerdHerder game and its a wonderful game.
    Start a Kickstarter page and I´ll be the first one to put my money.
    Keep up with it!!!

    1. Blair MacIntyre

      We’ve actually thought about doing a kickstarter, but haven’t (for a bunch of mundane reasons).

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    아기뚱의 생각…

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  44. The Far Edge » Blog Archive » Tegra might power Zune HD, definitely does augmented zombie reality

    [...] – Zune HD uses NVIDIA Tegra processor Read – Augmented Environments Lab: [...]

  45. ARhrrrr! : Augmented Reality Zombie and Helicopter Game | Design Website

    [...] and the iPhone 3GS qualify). It’s going to be used primarily for games and geo-oriented apps. ARhrrr! is an awesome looking example of the former. In this game you hold your augmented reality enabled [...]

  46. ARhrrrr – Augmented Reality Shooter « XSp.

    [...] – Augmented Reality Shooter 19 06 2009 Guys from the Augmented Environments Labs (Georgia Tech) made this very interesting proof of concept game that uses an nVidia Tegra to create a real time [...]

  47. ARhrrrr – An Augmented Reality Zombie Game « The Roaming Undead

    [...] this prototype game “ARhrrr“, the player uses a mobile camera phone to navigate through a real two-dimensional map. The [...]

  48. Another Augmented Reality Post | inglorious

    [...] Augmented Environments Lab and Savannah College of Art and Design showing the gameplay footage for ARhrrrr an augmented reality game in development. It’s running on a handheld device from Nvidia [...]

  49. übermüdet - das Väterblog

    GameCamp München, 20/21 Juni 2009, Unterschleissheim…

    Morgen Am Wochenende geht ging es also endlich los. Ein Kopfkind wurde erwachsen. Wieder einmal. Der Gedanke zum GameCamp ist immerhin schon beinahe Acht Monate alt. Angefangen hat alles als fixe Idee direkt nach dem BarCamp. Noch ein Ba…

  50. Augmented Reality Shooter « sens1a…!?

    [...] technology! Check the video and website! Love the Skittles placement! Imagine what you could do with other products in different [...]

  51. Réalité augmentée et zombies | Blog à part: troisième époque

    [...] ARhrrrr! est un jeu développé par le Georgia Tech Institute (USA) et basé sur le concept de réalité augmentée. Le principe de base est, à l’aide d’un prototype d’ordinateur portable pas beaucoup plus évolué que certains des téléphones portables les plus récents, de dégommer des zombies. Jusque là, rien de particulièrement folichon, sinon que cela se joue sur une carte en 3D extrapolée depuis un plan imprimé. [...]

  52. ARhrrrr: Augmented Reality Zombie Game| Latest breaking News on Video Games Hardware and Software.| BadPower.com Blog

    [...] College of Art and Design have designed an interesting augmented reality game called “ARhrrrr.” The game involves killing zombies but not the innocent people inside a zombie-stricken [...]

  53. Hebiflux » Flartookit en folie #4, et un peu de RA sur mobile ou sur le web…

    [...] s’amusent côté jeux avec Arhrrrrr, je l’avais un peu laissé de côté, mais il est quand même assez fort en terme [...]

  54. KEIMLING » Post Topic » NEWS: Verbesserte Realität

    [...] Augmented Reality Lab der  Georgia Tech Institute  nutzt für seine virtuelle Zombiehatz ->ARhrrrr ebenfalls eine Spielfläche. Der 3D-Shooter verwendet dafür das Netbook Tegra von Nvidia ( -> [...]

  55. Augmented Reality – a real next generation user experience | Digerati Studio - Blog

    [...] 3) ARhrrrr – An augmented reality shooter [...]

  56. Mobile Devices are Finally Making Augmented Reality…a Reality. But there’s so much more to come… – The Next Web

    [...] have been¬†developing ARG’s to push the boundaries of our imagination. Check out ARhrrr, an AR shooter for mobile camera-phones, created at Georgia Tech Augmented Environments Lab and the [...]

  57. Creative Asylum Blog | ARhrrrr – An augmented reality shooter

    [...] Official page here [...]

  58. Handheld AR Roundup « Learning Games

    [...] Livingstone I was blown away recently when I saw the handheld Augmented Reality Zobmie game ARhrrrr! developed at the Augmented Environments Lab at Georgia Tech: ARhrrrr is an augmented reality shooter [...]

  59. Stuart Eggleston » Augmented Reality – a real next generation user experience

    [...] 3) ARhrrrr – An augmented reality shooter [...]

  60. Augmented reality: will it also enrich our understanding of the world? « Timi will share…

    [...] Cute virtual reality pets on your i-phone and kicking some zombie ass with Skittles [...]

  61. Atomik » Augmenting Reality is the Next Step in Full-Scale Immersion

    [...] ARhrrrr is the first game built using the Augmented Reality system, turning a mobile camera phone into an interactive input. A technology that lets you, in real time, pan around a simulated 3D world mapped onto a 2D surface opens endless possibilities. The first and most important of these technologies, obviously, is a game centered around shooting zombies. [...]

  62. /gamer » Blog Archive » Must See Augmented Reality Shooter

    [...] group of programmers over at Georgia Tech have done something a tad different and developed a cool idea for an augmented reality shooter for [...]

  63. Must See Augmented Reality Shooter | Control Pad

    [...] group of programmers over at Georgia Tech have done something a tad different and developed a cool idea for an augmented reality shooter for [...]

  64. Augmented Reality in ARhrrrr: Mit dem Handy als Helikopter auf Zombiejagd » gamgea.com

    [...] Programmierer von Georgia Tech haben ein Spiel Namens ARhrrrr entwickelt, bei welchem es darum geht, Zivilisten einer Kleinstadt vor den bösen Zombies zu [...]

  65. Augmented Reality « Games And More

    [...] ARhrrrr geht es darum, mit einer Art Helikopter, Zivilisten vor bösen Zombies zu retten. Tja das ist in so [...]

  66. ARhrrrr – o mais impressionante dos games em Realidade Aumentada | Cybervida

    [...] o ARhrrrr é qualquer coisa como a décima potência do que apareceu até agora, é o primeiro jogo realmente [...]

  67. Convincing ARguement « The Processor

    [...] out this concept game from Agumented Environments Labs. Really looking forward to where this could go in the future. Imagine it on the streets! Hold up [...]

  68. Bilgisayar Grafiği konusunda son gelişmeler | www.yalazi.org

    [...] Arttırılmış gerçeklik ile mobil zombi oyunu: http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/ [...]

  69. [neuro] factory » Des zombies dans mon iPhone !

    [...] téléphone grand public n’est encore capable de faire tourner cette appli. A suivre…sur le site [...]

  70. Augmented Reality – User Experience Revolution or just a trend? | eyecube

    [...] Angel program (hat tip to my friends at Circ.us on this one) and a mobile phone AR game called ARhrrrr where you kill zombies with [...]

  71. Game sobre zumbis em realidade aumentada | Andeon’s Blog

    [...] um projeto de jogo da Georgia Tech’s Augmented , que simula um jogo de tiro de primeira pessoa em realidade aumentada. O Game utiliza um mapa [...]

  72. Augmented reality Skittles Game - Adtribe

    [...] ARhrrrr es un first shooter game en realidad aumentada para dispositivos mobiles con cámara. Para obtener más información pueden visitar Augmented Environments Lab [...]

  73. ARhrrrr: Augmented Reality Zombie Game

    [...] College of Art and Design have designed an interesting augmented reality game called “ARhrrrr.” The game involves killing zombies but not the innocent people inside a zombie-stricken [...]

  74. Welcome to the Future, Part 2 « Applied Phlogiston

    [...] Right now, however, most of the applications that are available to the general public are games likeARhrrr, where players use AR to maneuver a helicopter through a zombie-infested town, or Ghostwire where a [...]

  75. Augmented Reality – Jogos « Pedro Neira

    [...] ARhrrrr – Um shooter de tabuleiro desenvolvido pela Nvidia jogado a partir do telemóvel. [...]

  76. Design projects that are related to this project « Team Godeco

    [...] augmented reality shooter: http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/ . This project relates to any possible shooter game we may want to implement like Tower [...]

  77. Inspiration, we got it. « LCC 3710 Team MaZaJ

    [...] ARhrrrr! by the Georgia Tech Augmented Environments Lab. ARhrrrr! is a hand-held AR experience were the user shoots zombies to save citizens, while also trying not to die yourself. Check it out here. [...]

  78. Diegesis and Augmented Reality « projection systems

    [...] first down. For other applications of augmented reality, see BMW’s new maintenance paradigm, Georgia Tech’s new game, Popular Science’s landmark cover art, and the original military application that developed [...]

  79. Living in an Augmented Reality » Some thoughts on AR

    [...] outdoor tracking, we will start to see amazing things on these devices as well. Imagine taking our ARhrrrr! game outdoors, where you are fighting zombies on the street, or shooting at them from your windows. [...]

  80. La réalité augmentée est devenue… une réalité ! | fo.be

    [...] ARhrrrr [...]

  81. La réalité augmentée : une réalité ! | fo.be

    [...] ARhrrrr [...]

  82. GaTech DVFX’09 Augmented Reality Promos « The Future Digital Life

    [...] made at the school.  There’s no real augmented reality in these videos (besides the game of ARHrrrr!), but I got a chuckle out of [...]

  83. technical communication » Blog Archive » Augmented Environments Lab

    [...] See: Augmented Environments Lab [...]

  84. ARhrrrr – Ein Augmented Reality Zombie-Shooter : Cinematze

    [...] Erweiterung der Realitätswahrnehmung”. Im Falle des Zombie-Shooters “ARhrrrr” sieht das dann so aus: Eine zweidimensionale Karte liegt auf einem Tisch, und beim Blick durch ein [...]

  85. Augmented Reality « Marketing Strategy for Entertainment and Brand Clients – Stradella Road

    [...] it could go in applications like the Layar Brower, and Mobilzy’s Wikitude and games like Arrhrrr! from Georgia Tech’s Augmented Environments Lab. We can imagine marketers hiding things in [...]

  86. Putting people first » Conversations in a weekend village — Interaction10 impressions by Jan-Christoph Zoels

    [...] Yelp, Nearby, Layar, Arg DJ, Lego selections in retail stores, a USPS shipping box simulation, and ARhrrr games. Challenges are the lack of design patterns, glanceable interfaces and usability [...]

  87. Us Media - Blog

    [...] Zo ontwikkelde een research group van het Georgia Institute of Technology een geavanceerde game die met behulp van een speciale plattegrond en een mobiele camera overal gespeeld kan [...]

  88. ARhrrrr… Augmented Reality Zombie Shooter « imperial droid

    [...] Source: Augmented Environments Lab Possibly related posts: (automatically generated)Holographic Thom Yorke a Vision of Things to Come?Latest Augmented RealitySkittles – ARhrrrrPractical Applications for Augmented Reality. [...]

  89. Flash applications from SISTER COMET – Rozšírená Realita

    [...] ktorý v sebe spája strieľanie zombíkov, beh okolo stola a .. cukríky. Viac informácií nájdete na ich blogu. Search [...]

  90. Arhrrrr: Augmented Reality

    [...] is the brainchild of Augmented Environments Lab, and is a concept mobile phone game where a small city is superimposed on any flat surface. Zombies [...]

  91. Augmented Environments Lab » ARhrrrr! « Media Arts X

    [...] Augmented Environments Lab » ARhrrrr!. Media   Angles, Camera Controls, Civilians, Environments, Explosion, First Person, [...]

  92. 5 Best Augmented Reality Games for Android

    [...] email, Flickr, Facebook etc.Free Version (With Ads) Paid Version ($0.99)Concept AR Games1. ARhrrrr!ARhrrrr provides your phone a window into a 3D town overrun with zombies. Point the camera at our special [...]

  93. E então, a Realidade Aumentada! |

    [...] dica interessante é o jogo ARhrrrr. Nele, ao focalizar a câmera do celular em um mapa pré desenhado, uma cidade virtual lotada de [...]

  94. FactorZero | Arhrrrr: La Realidad Aumentada Aplicada a los Videojuegos

    [...] bolitas de colores a modo de bomba y nuestro Telefono Celular, tendremos la diversión asegurada.  ARhrrrr es un juego en el que tendremos que deshacernos de los zombis que van saliendo antes de que ataquen [...]

  95. Ten Amazing Augmented Reality Applications | Open Source Technology Blog

    [...] ARhrrrr is an augmented reality shooter for mobile camera-phones. The phone provides a window into a 3d town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. More details here [...]

  96. ARhrrrr : jeu-vidéo en réalité augmentée « Spi0n.com

    [...] Plus d'infos : augmentedenvironments.org swfobject.embedSWF("http://www.youtube.com/v/cNu4CluFOcw&color1=0×995533&color2=0×996633&rel=0&fs=1&showsearch=0&showinfo=0", "vvq-3788-youtube-1", "600", "350", "10", vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); 1 Commentaire [...]

  97. 33 Awesome Augmented Reality Apps & Games for Android | Apple Download Blog

    [...] ARhrrrr provides your phone a window into a 3D town overrun with zombies. Point the camera at our special game map to mix virtual and real world content. Civilians are trapped in the town, and must escape before the zombies eat them! From your vantage point in a helicopter overhead, you must shoot the zombies to clear the path for the civilians to get out. [...]

  98. Augmented Reality – Wir erweitern die reale Welt mit unseren Displays | mediengestalter.cc

    [...] Und wer keine Lust auf Wissen und Information hat, der kann immer noch damit Zombies abschlachten: [...]

  99. AR anche su Wired | La realtà aumentata nelle applicazioni di marketing

    [...] piu’ fashion. La collaborazione tra Georgia Tech e SCAD-Atlanta ha dato vita, invece, ad “ARhrrr!”: un vero e proprio sparatutto in augmented reality, dove si utilizza la fotocamera di un telefonino [...]

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