For more than a decade, “presence” has been a key concept for understanding and evaluating the effectiveness of virtual environments. VR researchers have used the term to describe the mental state of the user in response to being immersed in a virtual world, and typically equate presence with a sense of “being in the virtual world” or “a lack of a sense of mediation.” For AR systems, we are interested in how to create systems where the user loses the sense of mediation, and begins to respond to being immersed in a blended physical/virtual as if it was a single “world.”
Our approach to exploring AR and Presence has been to develop an AR presence questionnaire in parallel with a physiological presence experiment analogous to the UNC VR “pit” experiment, which leverages a strong physiological reaction (fear of heights) to measure presence.
This work is funded by NSF IIS Grant #0534315


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Games Alfresco
April 30, 2009 at 8:21 am (UTC -4) Link to this comment
[...] More details here. [...]
Augmented Environments Lab » Aura and Mixed Reality at Presence 2004
October 29, 2009 at 6:38 pm (UTC -4) Link to this comment
[...] a paper on the concept of “aura” and the importance of real places and objects. (more information) No [...]
Did You Miss It? vFrame concept video, virtual pit and another AR lecture - AR.m-ato.me
November 24, 2009 at 7:33 pm (UTC -4) Link to this comment
[...] A virtual pit by Georgia Tech’s Augmented Environments Lab [...]
Presence in Augmented Reality: A virtual “pit” | vj.tv
January 1, 2010 at 10:53 am (UTC -4) Link to this comment
[...] Link to project [...]
ISMAR 2010 and mixed news | augmented.org
May 19, 2010 at 6:58 am (UTC -4) Link to this comment
[...] me of the phobia of height and fall, that really seems to work for the user when simulated with AR: AugmentedEnvironments said: “This video shows an augmented reality application we have developed to use as an [...]