Schedule
Below is a schedule for the class. We will update this page if the schedule changes, and post to blog about the changes.
Date | Travel | Topic | Assignment | |
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Aug 21 | Overview and Introduction to Game Feel | |||
Aug 23 | Game Feel cont’d, Intro to Unity3D | GF CH 1 & 17 | ||
Aug 28 | Prototyping (Guest Speaker, Brad Merritt, Cartoon Network) |
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Aug 30 | Game Feel: Perception and Interaction | GF CH 2-3 A0 due |
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Sep 4 | Physics and Collision (Physics Slides, Unity example from class) | |||
Sep 6 | Game Feel: Mechanics | GF CH 4 A1 due in class |
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Sep 11 | Game Feel: Input and Response (gamefeel-ch5-6-7) | GF CH 5-7 | ||
Sep 13 | Prof in DC | Formal Elements of Games (Formal Elements of Games) | P1 due | |
Sep 18 | MIDTERM 1 | |||
Sep 20 | Game Feel: Context and Polish | GF CH 8-9 | ||
Sep 25 | Game Feel: Metaphor and Rules | GF CH 10-11 | ||
Sep 27 | Game Engine Architecture (Architecture slides) | P2 due | ||
Oct 2 | Brainstorming, Case Studies (Brainstorming, The Cabal) | |||
Oct 4 | Networking (Networking) |
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Oct 9 | Networking | |||
Oct 11 | In class P3 rapid-fire showcase Drop Deadline |
P3 due | ||
Oct 16 | FALL BREAK | |||
Oct 18 | Group formation, activities | Groups due | ||
Oct 23 | GVU 20 | Group Pitch in class | Project pitch documents | |
Oct 25 | GVU 20 | James O’Brien: Perception, Measurement, and Simulation (GVU lunchtime talk in TSRB) |
Project design docs | |
Oct 30 | Game Design and Balancing (System Dynamics, Interesting Choices, Completeness and Balance) | |||
Nov 1 | Game AI (GameAI) | |||
Nov 6 | ISMAR | Alpha demos in class | Alpha due | |
Nov 8 | ISMAR | Alpha demos in class | ||
Nov 13 | IPAT Forum | Class cancelled: Attend GVU/IPaT Research Demos! | ||
Nov 15 | IPAT Forum | In Class Discussion | ||
Nov 20 | MIDTERM 2 | |||
Nov 22 | THANKSGIVING | |||
Nov 27 | In Class Playtesting | Game Complete | ||
Nov 29 | In Class Playtesting | |||
Dec 4 | Final Presentations | Final Materials Due | ||
Dec 6 | Final Presentations | |||
Exam Week | Final Presentation Spillover |