Schedule

Below is a schedule for the class.  We will update this page if the schedule changes, and post to blog about the changes.

Date Travel Topic Assignment
Aug 21 Overview and Introduction to Game Feel
Aug 23 Game Feel cont’d, Intro to Unity3D GF CH 1 & 17
Aug 28 Prototyping
(Guest Speaker, Brad Merritt, Cartoon Network)
Aug 30 Game Feel: Perception and Interaction GF CH 2-3
A0 due
Sep 4 Physics and Collision (Physics Slides, Unity example from class)
Sep 6 Game Feel: Mechanics GF CH 4
A1 due  in class
Sep 11 Game Feel: Input and Response (gamefeel-ch5-6-7) GF CH 5-7
Sep 13 Prof in DC Formal Elements of Games (Formal Elements of Games) P1 due
Sep 18 MIDTERM 1
Sep 20 Game Feel: Context and Polish GF CH 8-9
Sep 25 Game Feel: Metaphor and Rules GF CH 10-11
Sep 27 Game Engine Architecture (Architecture slides) P2 due
Oct 2 Brainstorming, Case Studies (BrainstormingThe Cabal)
Oct 4 Networking (Networking)
Oct 9 Networking
Oct 11 In class P3 rapid-fire showcase
Drop Deadline
P3 due
Oct 16 FALL BREAK
Oct 18 Group formation, activities Groups due
Oct 23 GVU 20 Group Pitch in class Project pitch documents
Oct 25 GVU 20 James O’Brien:  Perception, Measurement, and Simulation
(GVU lunchtime talk in TSRB)
Project design docs
Oct 30 Game Design and Balancing (System DynamicsInteresting ChoicesCompleteness and Balance)
Nov 1 Game AI (GameAI)
Nov 6 ISMAR Alpha demos in class Alpha due
Nov 8 ISMAR Alpha demos in class
Nov 13 IPAT Forum Class cancelled: Attend GVU/IPaT Research Demos!
Nov 15 IPAT Forum In Class Discussion
Nov 20 MIDTERM 2
Nov 22 THANKSGIVING
Nov 27 In Class Playtesting Game Complete
Nov 29 In Class Playtesting
Dec 4 Final Presentations Final Materials Due
Dec 6 Final Presentations
Exam Week Final Presentation Spillover

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